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3D mesh distortion and more new 3D shape features!
27 April, 2021 ()
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Notes
In this release we're adding mode new 3D features! First up the mesh editor, allowing setting up a mesh distortion in the Layout View, now supports Z elevation of mesh points. This means you can make 3D meshes with the mesh distortion feature! The mesh editor also has a variety of other improvements, such as now having selected mesh points show their properties in the Properties Bar, where you can access the new Z elevation property. The Z elevation of mesh points can also be changed at runtime with the Set mesh point action!
The 3D shape object now also supports assigning a Sprite, Tiled Background or 9-patch to each face of the shape. This lets you use animated or tiling face images. When using 3D features, layers can now also be set back to rendering as 2D. This is useful for making them act as backdrops or overlays without unwanted interaction with 3D content, such as having 3D boxes towering over your HUD.
As ever there's a batch of bug fixes, some new examples, and various other changes and improvements - see the full changes below.
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Nouvelles fonctionnalités
3D mesh distortion: use Z elevation for individual mesh points
Nouveaux ajouts
New examples 'Cannon launch', 'Gold mining', 'Snake shape'
3D shape: use Sprites, Tiled Backgrounds and 9-patches for face images
Layer property 'Rendering mode' (2D or 3D), allowing 2D backdrops/overlays with 3D content
Project property 'Rendering mode' (2D, Auto, 3D)
Mesh editor: display selected mesh point highlighted
Mesh editor: show selected mesh point properties in the Properties Bar
Z elevation parameter for 'Set mesh point' action
'Clear selection' button when picking object property, to make it easier to unset object
Changements
Android: update Google Play Core library from version 1.8.0 to 1.10.0 (used for rating app)
Corrections de bug
Blank screen using 3D shapes with low quality fullscreen scaling
Mesh editor: update mesh point position more smoothly when first dragging
Mesh editor: in some cases could not undo moving a mesh point
Text & DrawingCanvas: may not have rendered correctly relative to 3D shapes
Timelines: crash trying to add a 3D Shape instance to a timeline
Possible crash after restarting editor if UI has been set up with bars not available in the free edition
Crash previewing after cloning a Tilemap object
Scripting updates
Add ITiledBackgroundInstance getters imageWidth and imageHeight
Add zElevation option for setMeshPoint()
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