KICK4H4's Recent Forum Activity

  • Two circle objects pinned?

  • It would be nice if you could feed this action a variable. This behaviour should help:

  • Something might be affecting the behaviour. Try using "scroll to position" action every tick and setting it to the sprites x and y to test.

  • You could use and x an y tween using lunarray litetween behaviour:

  • Nailed the look and feel. Good work!

  • I'm not sure that c2 games that rip off Nintendo are a great indication of c2's versatility....

    A moot point considering Mario Run is itself a runner that rips off almost every runner game going...

  • Can you put the triggers on a layer with parallax set to 0 to lock it in place so the layer never scrolls?

  • Use a variable to track the active option in the list. Cursor up, decrement/loop variable, cursor down, increment/loop variable. Once a selection key is pressed you have the variable to use in your logic to decide what to do next. For the menu itself you can simply use text, sprite fonts, and/or sprites.

    Heres a quick capx:

    https://drive.google.com/open?id=0B56h9 ... GpENVozcXM

  • Setting the x vector of the platform behaviour to 0 after re-enabling it will give you your expected result.

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  • I have a semi related question. I don't know what it's called so I'm not sure how to look it up.

    If I have a random number.

    275268

    How do I select a number from it to set it to a variable?

    How do I select 8?

    How do I select 268?

    Wildcard?

    I dont quite understand because if you know the values you want, you wont need a random number.

    edit: do you mean get the 8th or 268th number from the generator? Not tried. You could always keep a counter and run a loop on the generator.

    As usual, rexrainbow comes to the rescue: http://c2rexplugins.weebly.com/rex_randomgen.html

  • rexrainbow great behaviour rex!

    Any chance of a speed parameter and a flag to affect actual position (or expressions to get x/y offsets)?

    The origin offset expressions are confusing because wouldnt they just be the objects position you can get with x & y?

  • I also should point out that sometimes people cheat when they have a chance to get loot. They can save the game and keep reloading until they get what item they want..

    You could kind of get around this by using a seeded random number. When the player starts a character, new game or area, seed a random number generator. Then use this random number generator for your loot generator every time you need a loot reward. The player can load the save game as much as they like, the same 'random' number comes out of the generator each time. The only way they can change the outcome is by going back to where the seed was randomised for the generator in the first place.

    Of course, as you are saving a characters progress they could open the save file and change things there. You could implement a simple checksum to prevent casual tampering. The bottom line is, unless you do calculations and store data server side, people can cheat. I wouldnt worry about it. Have fun developing your game and worry about that stuff afterwards if its a major concern.

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KICK4H4

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