Burvey thats still clunky. All string data for all languages should ideally be stored in data files. Then use lookup ids in your code. Swapping a language is as easy as changing a value that points to a language block of data or loading in the required data file.
After search in my shader collection no need to pay ... square dot is the way i think ; http://gigatron3k.free.fr/html5/C2/FX/squaredot/
After search in my shader collection no need to pay ... square dot is the way i think ;
http://gigatron3k.free.fr/html5/C2/FX/squaredot/
Your shader doesnt replicate ordered dithering patterns. But its nice though <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">
Ashley please please please make Construct 3 can open a project without the plugin begin install... ridiculous to pay £9 just to delete a plugin out of my old save project file
wizdigitech you could always backup your plugins
resdesign yes, you can add multiple tween behaviours to an object. Try renaming them if youre using actions to set them up. Its easy to get them mixed up.
Kyatric I think they mean H(tml)5.
round(value / value) * 100
round(55 / 80) * 100 = 69%
edit: if you want the value from the percentage:
(percentage / 100) * value
round(69 / 100) * 80 = 55
timcs the effect link was posted in this thread:
Gigatron did a shader:
http://gigatron3k.free.fr/html5/C2/FX/page.rar
Detecting platform edges? Its far more elegant to place an collision object at the ends of a platform. Then you can run checks for multiple enemies using just those 2 objects instead of attaching 2 to each one.
Use an invisible 'controller' sprite object with the platform behaviour. Then set/pin a graphical sprite object to the controller sprite position and run any other graphical/positional adjustments such as your sine behaviour to this sprite without it affected the platform behaviour.
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Member since 25 May, 2014