igortyhon's Recent Forum Activity

  • The way is simple, you export from c3p to cordova zip.

    You open it and add the Adjast plugin via cordova. Then you can build and sign the aab package from cordova or open it in android studio and build and sign aab there.

    That's what I do with mediation plugins.

    I will not write more in detail on the net there is a lot of information and tutorials, google helped me.

  • help.adjust.com/en/article/integrate-adjust-sdk

    They also have a cordova plugin.

  • Tell us what you want to store, whether local variables or an array or a dictionary, and we'll show you an example.

  • In order to use the Construct3 build server, the plugin developer must add it to the list of supported plugins.

    construct.net/en/forum/construct-3/plugin-sdk-10/build-server-cordova-plugin-149266

    If he does not do this, you can build locally on your PC via cordova.

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    Hi.

    I see no replies, maybe someone was scared off by the mention of SDK in the thread title.

    There is no need for SDK or additional plugins you just need to send the necessary data to your hosting via PIC requests.

    Your hosting will receive them and write them to the SQL database.

    In fact, this is a self-designed analytics or possibly a self-designed leaderboard.

    It is not difficult to do this, but I want to warn you that once you have more than 1000 players every day, the cost of hosting increases. Increases the load on the CPU and the load on the database.

    I would recommend using ready-made free leaderboards or analytics.

    This is just my opinion, I do not do commercial development.

  • Hello!

    Newbie user here~ just want to ask what will be the logic/event processing if i want to make a certain sprite do a random movement.

    The Idea is for a idle village type of game, so the villagers will be moving randomly around the village without fixed direction (well maybe it will have a fixed movement once a parameter is met like if its hungry it will go to a food source).

    I was thinking it'll be like:

    for X: floor(random(8))*choose(1,-1)

    for Y: floor(random(8))*choose(1,-1)

    then increasing the numbers for bigger movements.

    I just can't fully wrap around my head on the events and processing script (im not good at programming as well). T_T

    Hope to have some helping hands and some theory so i can reverse-engineer it.

    Thanks for reading this post!

    This is a simple example of a random move that requires a minimum of resors. but this is not suitable for intelligent units, only zombies or other stupid enemies can move like this.

    File *.c3p

    If you need a really smart unit, you'll have to build a smart script that will control it and drive it along routes depending on the time of day, for example, and its other needs. It is more difficult to create a competent AI than a protagonist.

  • These build settings should not affect the startup of the apk. Post your apk with which problems I'll take a look.

  • I have your example working fine on my phone.

    I have corrected your file link.

    wtf

  • Built an apk with ads and analytics for testing. Checked it on mobile, everything works well.

  • This save game feature is very troublesome, never use it.

    Use Local Storage to save and load, there are many examples to learn from.

  • You have not tried to go the way of mobile publishing and already when packaging the archive to select MAC devices, this path is known and well-traveled.

    I download and run my games on MAC but I have it on M processor and I am not sure that processors with intel can do it.

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  • You did not put the correct data into the plugin.

    You have a ID

    ca-app-pub-3940256099942544/3419835294

    It should have the form

    ca-app-pub-3940256099942544~3419835294

    Be more careful

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igortyhon

Member since 22 Jul, 2020

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