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  • This example is just one example of how you can make a platformer.

    In this example there is a hidden sprite (Player_Base) to which the hero (Player_Mask) is attached.

    - You can create a family with different heroes and spawn the right one in each level.

    - You can add animations to an existing hero and at each level check the variable and select the desired animation.

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  • Yes if you have it set to show at launch, then you just need to create a message in your AdMob cabinet.

  • This has been working for a long time.

    In your AdMob account, you create a consent window. Then in the plugin you just call it.

    Everything is in the help.

    construct.net/en/make-games/manuals/construct-3/plugin-reference/mobile-advert

  • I don't know that way.

    But I know of one case where the owner of an application in the Play Market lost his password and could not update his application. He wrote from his account to Google support and they helped him solve the issue.

  • Please write the message in English.

    Menu-View-bars

  • The unit management is implemented in a cool way.

  • editor.construct.net

    Please consider this example.

  • I see you have block codes in variables, this is a good solution, yes there you need to change.

    And there is one more ID of this kind (ca-app-pub-1935988888888888~888888888) in the plugin settings, it should be filled in too. And don't forget to remove the code for android.

    Here is an example on the screen.

  • You can have an invisible sprite on the player, such as a transparent circle that will show the radius of the ability. And make it visible when telekinesis is activated.

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igortyhon

Member since 22 Jul, 2020

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