igortyhon's Recent Forum Activity

  • Sprites that are not on the layout will not be loaded.

    As soon as you create or spawn a sprite on the layout for the first time, it goes into video memory and stays there until the layout is closed or until it is forced to be unloaded.

    Therefore, the first creation of an object that was not on the layout may not be instantaneous.

  • You can check before you turn on the sound.

  • -You can use any policy generator from google search.

    -You can open the policy of another game and insert your company data there.

  • I haven't found any differences in chrome and fox.

    This is the first time I've heard of problems with fox, maybe your CSS developer has little experience.

  • This expression can make random selections from your values.

    You can use numbers or text.

    choose("name1","name2","name3","name4","name5")

  • I always use chrome on PC and MAC. I really like the debugging mode in chrome.

    But before release I test games on all popular browsers.

    Chrome, Safari, Edge, Mozilla and Opera.

  • construct.net/en/make-games/releases

    Try opening in older versions and saving again.

    A lot has changed since then, maybe using intermediate versions you will get to the current one.

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  • The browser plugin actions include requesting and canceling a fullscreen.

  • I too believe there is a way to create a more elegant example.

    But that's what I created yesterday.

    File c3p

    I specially made a step-by-step generation with speed setting so that you could understand the mechanism better.

  • No violation that I know of. The original poster probably deleted the topic and it took all the replies with it. I’ve seen it happen before a few times. I guess this forum allows that but it always irks me a bit. We go out of our way to post a working solution to a problem and they get selfish and delete the topic after they get it. The solution was meant to help them, sure, but it’s also for the benefit of anyone else browsing the forum.

    That's too bad, I wanted to see your solution.

    I came up with another option today via the tree branch calculation method.

    Looks like we need to move on, that's the way of the world.

  • This is your job as a game designer.

    You have to create the world of the game and its rules in your head.

    And when all the conditions and rules are known, the programmer can turn it into code.

    As for your specific task, there is too little data.

    -how often a soldier attacks

    -how much health he has

    -how much armor he has

    -his movement speed during the day and night

    -his range of fire day and night

    -the effect of bonuses.

    All of these are taken into account when calculating each move and attack.

    When you can write down one battle in a notebook, then you can program it into the engine.

  • R0J0hound

    Hi.

    The thread where we replied "map generation" has been deleted.

    Do you know the reason, maybe there was some violation there?

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igortyhon

Member since 22 Jul, 2020

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