doomredmage's Recent Forum Activity

  • It's always good to have options.

    I wish I could lock at 30 when it ranges from 45 ~ 60 on an older smarthphone.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Has the server crashed again or is it just for me?

  • On Multiplayer Plugin

    In the event On signalling error

    Multiplayer.ErrorMessage

    In On signalling error, the error message if available.

    Is there any place where it says the possible error messages?

    EDIT:I forgot to mention the plugin

  • Try "System-> Compare two values"

    Is touching

    Touch.Index = 0

    else

    Touch.Index = 1

  • I will try it too!

  • Iolva

    I thought your score was very high, but now I noticed how the combos increase the score.

  • I hope you can reset your score, or create another leaderboard...

    Rated 5 anyway!

  • Somebody else received it?

    [quote:3o8dpow7]

    We wanted to let you know that your app(s) listed below statically link against a version of OpenSSL that has multiple security vulnerabilities for users. Please migrate your app(s) to an updated version of OpenSSL within 60 days of this notification. Beginning 7/7/15, Google Play will block publishing of any new apps and updates that use older, unsupported versions of OpenSSL (see below for details).

    REASON FOR WARNING: Violation of the dangerous products provision of the Content Policy and section 4.4 of the Developer Distribution Agreement.

    The vulnerabilities were fixed in OpenSSL versions beginning with 1.0.1h, 1.0.0m, and 0.9.8za. To confirm your OpenSSL version, you can do a grep via: $ unzip -p YourApp.apk | strings | grep "OpenSSL"

    For more information about the vulnerability, please see this OpenSSL Security Advisory. To confirm that you’ve upgraded correctly, upload the updated version of the app(s) to the Developer Console and check back after five hours. For other technical questions about managing OpenSSL, please see https://groups.google.com/forum/#!forum ... nssl.users.

    In 60 days, we will not accept app updates containing the vulnerabilities. In addition, we will reject new apps containing the vulnerabilities.

    Note: while the issues may not affect every app that uses OpenSSL versions prior to 1.0.1h, 1.0.0m, or 0.9.8za, developers should stay up to date on all security patches. Even if you think that specific issues may not be relevant, it's good practice to update any libraries in your app that have known issues. Please take this time to update apps that have out-of-date dependent libraries or other vulnerabilities.

    EDIT: I have used crosswalk 11, 12 is safe?

  • Done.

  • Thanks a lot mercedescolomar !

    However, I just discovered this thread in which I can read that manually signing is not mandatory. If I really just need to check the "signed" checkbox in order to have ads and IAP working, I'd rather keep it simple. But if for whatever reason I need to sign manually, I'd be sure to follow your advices.

    Just remember, if you need to manually sign you will need the keystore, and I do not know if you can download it from the XDK, your game needs to be always signed with the same keystore to be able to be updated on google play.

  • My game should work perfectly over 6 FPS, but these lag spikes ...

    Here's my threat, I am learning Corona SDK.

doomredmage's avatar

doomredmage

Member since 25 Feb, 2014

None one is following doomredmage yet!

Trophy Case

  • 10-Year Club
  • RTFM Read the fabulous manual

Progress

11/44
How to earn trophies