lamar's Recent Forum Activity

  • Setting the ball's bullet setting to yes should fix the ball going through the paddle.

    Thanks.

    I tried setting it to bullet which does solve the problem of ball going through paddle but it creates a problem of ball shooting off paddle on a stall.

    I think I have it solved by changing the paddle angular velocity.

    The ball coming at certain angles at the right speed must be missing the frame. The paddle isn't there but our eyes don't see it not being there because it happens so fast lol!

  • You can not combine physics with other behaviors.

    https://www.dropbox.com/s/ecfetra2nwc9f ... .capx?dl=0

    Carefully read the property in the manual.

    Thanks!

    I had the same problem and that seems to have helped.

    Here is my Demo:

    https://www.scirra.com/arcade/tutorial- ... demo-13984

    Here is Pinball physics discussion I started:

    pinball-physics-demo-and-geek-discussion_p1088202?#p1088202

  • Updated Pinball Sandbox with Simpson's Theme Fan Game:

    https://www.scirra.com/arcade/tutorial-games/pinball-sandbox-demo-13984

    I also tweaked the flipper and ball for better finite control and added some grit to the ball so you can aim it very accurately. You can really control the ball about as well as in real pinball now with a little practice.

    The game scoring and missions are still in development but you can see where I am headed.

    I am working on the editor and also a mobile version and flat screen editor version for people that want to design their own games.

    I have a website set up now so I can start promoting the game and sandbox editor when it is finished:

    http://pinball-sandbox.comli.com/

    All great Pinball players use Bump and a hard bump on the front or sides of the machine will dislodge a stuck ball or kick a ball out from a dangerous spot. Use it sparingly!

    Demo here:

    https://www.scirra.com/arcade/tutorial-games/pinball-physics-sandbox-demo-13984?action=updated

    -----------------------------------------------------------------------------------------------------------------------------------------------------------------

    OK I Have been working for over a month on a realistic pinball sandbox game that will allow people to create their own pinball games using different components and share their game creations.

    The biggest issue I have is with getting the ball and paddles to perform as close to real pinball physics as possible.

    I have solved MOST of the issues but I still have two that I just can not figure out and I need help from you serious physics masters please.

    1- The ball sometimes goes through the paddle

    2- the ball bounces off the tip of the paddle when stalled

    Here is the Demo so you can see the problems:

    https://www.scirra.com/arcade/tutorial- ... demo-13984

    Play around with the Demo and you will see the two problems listed.

    Here is the events being used:

    Here is the ball physics settings:

    Here is the Paddle physics settings:

    Here is the Paddle Collision polygon:

    Paddle origin point:

    Paddle Hinge point:

    Paddle impulse point:

    As you can see in the demo the paddle action is smooth and you can stall the ball very well and the paddle feel is very sensitive and realistic.

    UPDATE: Yes I got the physics fixed- I hope!

    I added Angular Velocity to the events and that slowed the flippers down a wee bit so collisions were recognized.

    Here is the new version of Pinball Physics Demo so you can see the difference:

    https://www.scirra.com/arcade/tutorial- ... ion2-13990

    I was going to upload the new version to the old version but for some reason it keeeps giving me the same old version. Any help on that?

  • Hi! The ball collision physics is a bit off sometimes, but still okay most of the time. (I can't tell where but I just felt it)

    Also the ball is a bit 'floaty' to me, maybe making the gravity stronger?

    Nick work by the way! (& merry Christmas )

    Thanks Allen, I am using the bullet behavior so the ball sometimes doesn't act natural. I am trying to use physics but just as many problems with that to overcome.

    My next version will knock your socks off- I hope!

    Merry Christmas!

  • This is a Batman Themed Pinball game.

    https://www.scirra.com/arcade/action-ga ... date-13862

    I am creating a Pinball template so I can make Pinball themed games and not have to design everything from scratch.

    I am using the bullet behavior for the ball and fixed solids for bumpers and flippers. I tried the physics tutorial but bumpers and ball moved too fast and was jittery and had poor ball control. The bullet feature is smoother and feels more like real pinball action IMO.

    I have most of the game working smoothly but I need to get it so I can slow and grab the ball with the flipper like you can in real pinball. Also ball occasionally goes through a flipper?

    Once I get those issues fixed I will get some better graphics designed and start making more themes.

    So go check it out and see if you can beat my high score!

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  • The warped tilt action is pretty cool. I love pinball games. I'm excited to see more.

    Thanks! I am still working on the physics of this but here is an update that plays smoother.

    Still haven't figured out how to catch the ball with a flipper like in real pinball but I will.

    https://www.scirra.com/arcade/action-ga ... date-13862

  • This is a Batman Themed Pinball fan game.

    I am designing all the mechanical parts and layout so I can use the parts to create many different pinball games without designing everything from scratch.

    It still has a few bugs with ball and flipper mechanics but plays pretty smooth.

    https://www.scirra.com/arcade/action-ga ... date-13862

    Enjoy and leave bug reports and feedback in the comments please.

  • https://www.scirra.com/arcade/racing-games/kart-racer-extreme-7242

    So you think you can race a Kart huh?

    Well this is a white knuckle Kart Racer so let's see if you can beat my time.

    Make it 5 laps and collect your bonus stars. Submit your best time.

    This is the basis for a much larger GTA style game so please leave feedback and a rating. Tell me what you like and what would make it better- Thanks!

    1- Use Arrow Keys to Drive Your Kart

    2- Avoid Trees and Tires

    3- Drive over Stars for Bonus

    4- Use oil slicks for fancy slide moves

    5- Hit Bumps and Start Line Each Lap

    6- Press Enter Anytime to Restart

    7- Press Space to Submit Score

  • If you like Baseball and Pinball you will love this game!

    I am developing a series of old school pinball layouts that will use sports themes and this is the first and is my own layout and design.

    The ball physics is still not perfect and I will keep working on it but good enough now for lots of fun.

    Come by and check it out. Leave a rating and feedback and report any bugs in the comments.

    https://www.scirra.com/arcade/sports-ga ... nball-2369

  • I just uploaded my game and I noticed the ball was acting very weird and slowing done and then I noticed the leader board was flickering and posting some scores from a different golf game that is not mine.

    I thought maybe I had used the same name for the leaderboard so I deleted the leader board and uploaded a new version with a different name and still same problem.

    Anyone else seeing this and can you please check out my game and tell me if you see it?

    https://www.scirra.com/arcade/sports-ga ... nball-2228

  • I was working on a pinball game today and I wanted to multiply the score but when I ran the layout the score text just kept going blank and I tried re-sizing the text and going line by line through my event sheet but could not figure out why it was doing that.

    I ran the layout again and was just sitting there frustrated when all of a sudden the text read "INFINITY" and I almost fell over laughing.

    I had forgot to reset the variable to tell the script to stop multiplying so it was not able to set the score text while it was busy getting the score and finally reached the point where it stopped multiplying and just read infinity.

    I am glad C2 designers thought of that problem and put in a way to notify us if it happens but it sure was good for a laugh after being frustrated over a score that would not show up.

    That is my game programming adventure for the day!

  • I am working on prizes and if anyone wants to sponsor a prize we can add it in. Maybe Scirra would sponsor a prize?

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lamar

Member since 11 Feb, 2014

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