so, i'm working on a pinball game and ATM i have the super bare-bones layout of just working flippers and a ball - ball and flippers have physics, flippers are just rectangles, and there's walls around the layout which also have physics so stuff'll bounce, super simple. problem is, flippers seem to move too fast for the ball to keep up with - so it just clips right through a lot of the time, esp. when near the tips of the flippers where it's going fastest. i've tried slowing em down and i can't get much slower without them being so slow it's hard to time properly for the player. any other idea for getting the physics to work for me?
capx here if you want a better look - dont mind the sprites for the flippers, they're placeholders from an older project