Updated Pinball Sandbox with Simpson's Theme Fan Game:
https://www.scirra.com/arcade/tutorial-games/pinball-sandbox-demo-13984
I also tweaked the flipper and ball for better finite control and added some grit to the ball so you can aim it very accurately. You can really control the ball about as well as in real pinball now with a little practice.
The game scoring and missions are still in development but you can see where I am headed.
I am working on the editor and also a mobile version and flat screen editor version for people that want to design their own games.
I have a website set up now so I can start promoting the game and sandbox editor when it is finished:
http://pinball-sandbox.comli.com/
All great Pinball players use Bump and a hard bump on the front or sides of the machine will dislodge a stuck ball or kick a ball out from a dangerous spot. Use it sparingly!
Demo here:
https://www.scirra.com/arcade/tutorial-games/pinball-physics-sandbox-demo-13984?action=updated
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OK I Have been working for over a month on a realistic pinball sandbox game that will allow people to create their own pinball games using different components and share their game creations.
The biggest issue I have is with getting the ball and paddles to perform as close to real pinball physics as possible.
I have solved MOST of the issues but I still have two that I just can not figure out and I need help from you serious physics masters please.
1- The ball sometimes goes through the paddle
2- the ball bounces off the tip of the paddle when stalled
Here is the Demo so you can see the problems:
https://www.scirra.com/arcade/tutorial- ... demo-13984
Play around with the Demo and you will see the two problems listed.
Here is the events being used:
Here is the ball physics settings:
Here is the Paddle physics settings:
Here is the Paddle Collision polygon:
Paddle origin point:
Paddle Hinge point:
Paddle impulse point:
As you can see in the demo the paddle action is smooth and you can stall the ball very well and the paddle feel is very sensitive and realistic.
UPDATE: Yes I got the physics fixed- I hope!
I added Angular Velocity to the events and that slowed the flippers down a wee bit so collisions were recognized.
Here is the new version of Pinball Physics Demo so you can see the difference:
https://www.scirra.com/arcade/tutorial- ... ion2-13990
I was going to upload the new version to the old version but for some reason it keeeps giving me the same old version. Any help on that?