winstreak's Recent Forum Activity

  • Ahh. Fair enough. I will find a work around to space them out other than wait 0.6 sec. But I def summon the right amount now. Thanks for the quick responses :)

  • Not something I've used before, but it seemed pretty straight forward.

    Code was working fine before, essentially just wanted to set it up to where it summons more than one set of 'Clone Left' and 'Clone Right's. But it does not seem to repeat.

    'cloneRounds2Summon' = 2

    Here is my snippet of code.

    Sure I'm doing something dumb but I can't figure it out. =c

  • Essentially as I pick up Items I move them to my bag. My code will sort them out and put them in separate bag slots as they arrive.

    Issue: 2 pieces of gear hit at the same tick. This will send them both to the same slot.

    What is the best route for adding a queue to my code to ensure it is one at a time?

  • Oh, I found Sprite > Pick nearest! I can set this to mouse.x/.y

    Thanks :)

  • They are side by side. Would this still work with Pick top/bottom?

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  • I'm setting up an inventory where when I click on an item it moves it to equipped. Works well unless I have 2 of the same type (helmet) next to each other. Then there is a chance it tries to equip both with one click.

    I am looking for a way to only select 1 on click.

    Such as select sprite that where click is closest to origin?

  • Well, just realized I can set movement to effect only loot(family) on screen.

    Probably the easiest way. But Still curious to hear if there is something better that I missed.

  • Quick fix -

    Make the image for the mountain go all the way to the bottom of the screen.

    Simply set the ground sprite on top of the mountain sprite in Z settings. (Right click the sprite - Z Order)

    When creating the Images make sure you are not using white for backgrounds, but instead transparent backgrounds.

    Should work :)

  • I like to create a sprite and give it special rules with the properties tab. Currently, I am working to make loot(family) spew out on kill, then they will go to my character.

    My goal is to keep the originals off screen to keep the size, behaviors, etc. set up and ready to go. My issue is once I make a event to send all loot(family) to my character the ones offstage will come zooming to my family.

    Is there a way I can make my initially created ones not follow my rules, without destroying them (since that erases my preset rules)?

  • I currently use it. It only covers adding to leader boards and requesting that guests sign in.

  • I am trying to work with a how to from Kongregate and they give me this code

    connect():void

    kongregate.services.connect();

    If I run it in as a script I get an error for connect():void (: is the issue, I underlined it but it is hard to see.

    This should be calling the connect function from Kongregates API but instead I get the error and I cannot run it.

  • Sounds like you have it reset 'on start of layout' to lock any level > current level

    Without seeing your code

    You can create 2 Global Booleans

    Level2Unlocked = false

    Level3Unlocked = false

    In your code:

    where ever you unlock level 2, add in set Level2Unlocked = True

    where ever you allow players to go to level 2 create event

    Level2Unlocked = True > Level 2 Access (Copy paste whatever you currently have)

    Rinse and repeat for Level3Unlocked

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winstreak

Member since 4 Dec, 2019

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