winstreak's Recent Forum Activity

  • There are multiple ways to make your game function how you want. My game has similar mechanics just side scroller instead of top to bottom, here's what I did.

    2 backgrounds the size of your screen (the image should start and end matching so you can seamlessly put them onto the end of each other. Stack one on top of the other and pin them together. Move them upwards, which will give your ship the appearance of going down. When 1 back ground is completely above the page, unpin them, and move the top to the bottom, re-pin, repeat.

    As for randomly generating set system || variable = int(random(100)+1) would give you a number 1 to 100. You can do it based on time Every x seconds where x is 1-3 seconds create a obstacle - these can be random too. Make several different obstacles and throw a throw a random check for 1 to (total number of obstacles) if 1 create x else if 2 create y etc. Then set the starting location and either pin it to the background or set its move or bullet speed more than that of the background to make it moving toward the player or less to move it away.

    I believe this is one of the videos I used on the background creation:

    youtube.com/watch

  • Does Construct have any built in spot to keep notes/reminders.

    Somewhere I can quickly reference and update things like my array of game items or just current bugs as I find/fix them.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Dang - Alrighty, I've used that way before but it seemed like extra work. But if it's the way to go I'll do it again.

    (Edit: It was actually containers I used before)

    Thanks for the input!

  • I am looking to change the collision size based on a variable in game. My first thought is to set the width of the sprite to a larger size. When doing this I would want the image to look the same which would means I need to adjust the width but also align center.

    Is there a way I can do this from the Events page?

  • Thank you for the solution. It is not exactly what I am looking for but I believe it will be an update to my old model I used so it's a great back up.

    I tried to illustrate what I am looking for to see if it helps :-P

  • It should scroll.

    My character will stay still (run in place) and the background slides from right to left giving him the perception of movement.

    I do this with bullet which is all no problem. But as it slides off screen I want to remove the excess from the left side and keep adding to the right side of my background

  • I am working with a Tiled background and as the left edge moves past my screen edge I want to reduce it back to my screen edge, at the same time I want to increase the width of the right edge so I don't run out of background.

    More details:

    I am on an endless platform running to the right. This means my backgrounds moves to the left. I obviously can't make it endless so I need a way to increase the right side width as I move to continue to see my background. For performance I feel I need to delete some of the infinite background I already ran across.

    I used two backgrounds before and as one passes it deletes and adds it to the right edge but I feel like that is a sloppy way to do it when you have a background tile sprite.

    I'm hoping it is something easy but called something I haven't heard of. Any help is great!

  • You do not have permission to view this post

  • newt I'm pulling Graphics from here and putting them into a Sprite Font that I am making from scratch to hold each 0-9 number

    Should work - First time playing with Sprite Fonts

    I found this though which seems useful: construct.net/en/tutorials/tutorial-properly-create-1394

  • If I understand correctly you should be able to accomplish it with something like this.

    Create a text box object + Create a mouse object

    Start of Layout - Set Text "This is the first dialogue"

    Mouse On Object(text box) Clicked - Set Text "This is the second dialogue"

    From here on you'll require a 2nd specification to be met

    Mouse On Object(text box) Clicked +

    Object(text box) Compare Text = "This is the second dialogue" - Set Text "This is the third dialogue"

  • You have the second condition set to

    Is animation "wave" playing (Which it is not since you only have "start" playing)

    Set the second condition to Is animation "Start" playing - And leave the Action as it is

  • I am working with a type of critical hit in my game that is very rare, so I want the damage that pops up to be easily noticeable and appealing.

    My current damage numbers will appear, move up slowly, fade out slowly. I have a multitude of colors and sizes to vary between the different types of damage.

    What I'm looking for is a way to make this one stand out... Maybe Bold and shiny or glowing. But I have had no luck with this on my own. Any help would be appreciated. :)

winstreak's avatar

winstreak

Member since 4 Dec, 2019

Twitter
winstreak has 11 followers

Connect with winstreak