Nitro187's Recent Forum Activity

  • That's why I'm here - any news on this?

  • Nothing announced from Nintendo yet.

  • lunarray: Amazing... works great!

  • Quick question... perhaps I'm just tired.

    When attempting your tween to a sprite that's mirrored using your 'apple' demonstration, it seems to revert back to a non-mirrored state during transition... perhaps I'm doing something wrong. I have your latest plugin (1.7) so i was wondering if there was something I can do to fix that?

    Here's an example:

    https://1drv.ms/u/s!AtM48QkzXUgxsjlQZ464P5dkxT76

    Am I doing something wrong? You'll see what I mean when you try. I created two different sizes so you can compare - it shouldn't matter the size, it should always work as intended with the code provided.

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  • Figured it out. (X-½(layoutwidth)*parallax)+½(layoutwidth) But it's not perfect.... any ideas?

  • Here's the deal: Everytime I have an object I want to create, I want there to be something around it, but it must be in behind, as well as another one in front of the object... but they are on different layers and parallax's. So as I start creating the item further away on the X axis, the items get further and further away from the originating object. Anyone know how I'd be able to accomplish what I'm trying to do?

  • Ahh.. never thought of comparing it using "compare two values".... good point. Thanks.

  • Problem Description

    When you setup a condition string a certain way, it fails and does not pick all the correct items, causing things to not be displayed properly.

    Attach a Capx

    http://www.nitrolic.com/error.capx

    You may need to right click and save this one... I don't have capx in my htaccess file on my server.

    Description of Capx

    Capx should be self explanatory.

    Observed Result

    The way this is setup, it should first:

    -Select all the sprites, but only the ones with "Left" as a boolean value set to true. After, it selects both "LeftSprite" and "RightSprite" based on the instance variable set by the sprite family... of which both sprites have the same ID... so technically, it should have three 'picked'.... one of which is picked twice (Left)

    -The next step is where it fails.... if LeftSprite **OR** RightSprite has a weight of anything other than 0 then it should do the next step..... it goes to the next step like it should, but the next step is where you see the problem... it ONLY deletes one of the two. The problem here is, whichever sprite has a weight set to 0, it removes it from the "pick" list, instead of going through because one of them equals zero and keeping the pick list intact.

    Expected Result

    It should NOT remove it from the pick list.

    Construct 2 Version ID

    All versions including current beta.

  • So... is this dead? 403 error....

  • Currently the only thing I'm missing from my Xbox one plugin is achievements for what I need... so that's all I want.... other features would be welcomed.

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  • Problem Description

    When using a function, if there is any 'wait' statement within the function, the parameters get wiped.

    Attach a Capx

    https://drive.google.com/file/d/0B3O5N3 ... sp=sharing

    Description of Capx

    Run the capx, and upon launching it will show an alert with the parameter 0 which is set to "Test" ... it waits for one frame, then shows it again... this time it's wiped.

    Expected Result

    I'm pretty sure the parameters shouldn't get wiped... maybe by design?

    Affected Browsers

    • Chrome: YES
    • FireFox: YES
    • Internet Explorer: YES

    Operating System and Service Pack

    Windows 10 64bit

    Construct 2 Version ID

    Latest - 231

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Nitro187

Member since 26 Jan, 2014

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