Nitro187's Recent Forum Activity

  • download link seems to be broken

    Right click, save link as. My .htaccess just isn't setup for capx or c2addon files.

  • The search function at the top does not always find items in event groups that are minimized.... so maybe this is a bug? Regardless, it would be nice to be able to search completely through all the events whether or not they're expanded, OR have the search function work 100% of the time.

    It's impossible to expand all the events with one click, or key stroke... you have to manually go through your entire sheets, and THEN search for the search to work properly.

  • Surely there has to be a way to expand all the events in a sheet. Right clicking and going "Expand all Groups" only expands the groups, and not the sub events within. The reason this is important, is the search function at the top does not always find items in event groups that are minimized.... so maybe this is a bug? Regardless, it would be nice to be able to expand completely, OR have the search function work 100% of the time.

    Perhaps this expand feature exists, and I'm just missing it... but I highly doubt it. Enlighten me?

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  • Problem Description

    Sprite animations not playing as per their properties. They 'listen' only to their 'default' properties, rather than their own.

    Attach a Capx

    games.nitrolic.comAnimation.capx

    Description of Capx

    Displayed are two of the same sprite. One is set to the "Default" Animation, and the other set to "Dud". The speed properties of the "Default" animation are set to "0" and the speed properties of the "Dud" animation are set to "5".

    Observed Result

    Both animations remain stationary, and don't animate.

    Expected Result

    The left one (Default) should remain stationary, and the right one (Dud) should animate at the speed set in the properties of "5"

    Operating System and Service Pack

    Windows 10 64bit

    Construct 2 Version ID

    227

    The only way to get the animation to actually start playing, is to send an action telling it to play... it should not work this way... it should obey the properties set by the animation; otherwise there is no point of setting properties.

  • Awesome news.

  • Problem Description

    9-patch center disappears when using anything other than top left hot spot

    Observed Result

    For some reason, on some devices that do not have WebGL (WiiU for example) any 9-patch that has does not have a top left hotspot set, the center tiled image is not visible at all. I took a quick look at the plugin, and I'm not sure as to why it's doing this.

    Construct 2 Version ID

    v 226

  • Problem Description

    Tiled Background images disappears when not set to top left hotspot

    Observed Result

    For some reason, on some devices that do not have WebGL (WiiU for example) any TiledBG that does not have the hot spot set to top left.. are not visible at all. I took a quick look at the plugin, and I'm not sure as to why it's doing this.

    Construct 2 Version ID

    v 226

  • You mean just more information in the undo bar, or a scrollable one?

    The status bar, where it typically says "Ready" on the bottom left of the C2 UI. The dropdown list for the "Undo" or "Redo" also only shows minimal information. It should be quite easy to extract the information from memory as to where these changes take place.

    Unreal Engine 4 has a nice solution for that. If you undo or redo something, a small notification appears in the lower-right corner (similar to what Windows 10 uses) with information about what did you just undo or redo.

    Yes, something similar to that would be awesome.

  • Saving a bunch of undo's would take up extra memory.

    It has to have a limit somewhere.

    He could make it save it to a local file, but that would take time to load each time.

    Undo/ redo is freakishly hard to get right to begin with, should it remember what was in the image editor, should it remember the redo that you just um undid, etc.?

    Actually, I had an issue that I found out hours after, and had to undo at least 400 changes once. It works fantastic... and ALL that information is stored in the 'undo' system, so that C2 knows HOW to undo, or re-do the changes when you want to. All I'm asking is that they simply display this information when it does the undo\redo, rather than hiding it from the user.

  • [quote:cc0uxr8s]Redid: Edit action

    Undid: Edit action

    With over 3000 events, it's extremely exhausting trying to figure out where the last 'event' you edited was, especially when the undo list goes into the hundreds, or thousands and several event sheets. Is there any chance at all the developers of C2 could add more information in the status bar than the preceding? A line # and event-sheet would be amazing, but even JUST the event-sheet would be valuable.

    Is this something we would have to wait till C3 for, or is it doable sooner than later?

  • rexrainbow: Ahh, gotcha. Thanks.

  • rexrainbow: Works great - you mentioned that "putImageData" has better performance... is this just for the loadFromJSON, or would this also increase performance for PasteLayer? Cause I'm noticing a lot of CPU usage when using it... especially on every tick.

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Nitro187

Member since 26 Jan, 2014

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