Try using is moving instead of on moved in the condition to trigger the run animation in event 4
I'll take a look tonight
This is looking really nice, I've wishlisted and look forward to following your progress
Progress on my game Ghost Blaster, follow the devlog here
https://www.youtube.com/channel/UCSLG8YAJDXDQgV8UTNU5DEw
dop2000 This is really nice, like the unique twist on the match 3 genre.
you may want to look at this series of tutorials.
https://www.youtube.com/watch?v=BqOtqEUnAVA&list=PLClYkAqkRMPwdlj5EIBvcE7Mb9ak0xuKm&index=2&t=0s
Put the health bar on a separate layer and set the parallax for that layer to 0%x0%
given it a quick go and my initial impression is there are way too many buttons to press for a mobile game.
try itch.io, a lot of free assets on there.
Bought a chromebook a few weeks ago mainly to use when not at my main computer.
I have been running construct3 on it with no problems whatsoever.
I have an Acer spin 311.
another way is checking for collisions using offset, check out the Kiwi story demo project and look at the beetle enemy
Develop games in your browser. Powerful, performant & highly capable.
give this a read
construct.net/en/tutorials/supporting-multiple-screen-17
Member since 12 Jan, 2014