lennaert's Recent Forum Activity

  • This is a request for Scirra to make a game!

    Why Should Scirra Do It?

      * There is a lot of discontent with C2 at the moment, this needs to be addressed

    How would this benefit the C2 community?

      * It would boost morale amongst those who have backed this product - that it is a viable development tool they can rely on

    Not sure if having them make a game is really the best way to go ...

    Jobel has the right view on it ... perhaps Scirra could back one of the community's developers. I seen a couple of the potential 'bigger' games, but so far all have mobile issues.

    Didnt the next penelope have some mobile issues too ?

  • Nesteris

    Just out of curiosity, have you created/finished/published a game ? (construct, game maker etc, or code ....)

    PS: Here's another thing I don't quite understand with HTML5 games: 60FPS for a game and depending on the jank spike, anything that dips below that becomes unplayable? Seriously? I know that it's 30FPS that's supposedly playable, minimum at a reasonable 24. So how did it come to this?

    I have a couple games running ~30 and up on various devices, and game play is good enough.

    Perhaps some peoples expectations exceed their own capabilities.

  • Starred

  • I still don't understand why the engine still allows those triggers to be run when they should be stopped though?

    Go to layout

    Go to layout (by name)

    Switch to another layout in the project. Note that global variables keep their current value - they are not reset. To reset them use the system action Reset global variables.

    FWIW, in the manual it is also not described to work that way. (stopping triggers from firing)

    I would stuff those triggers in a group which get disabled before the change layout action, and enabled on start of the next layout.

  • https://www.scirra.com/arcade/action-ga ... layer-2-22 : fixed, now correctly shows the images (same export, 204)

    https://www.scirra.com/arcade/action-ga ... ktonium-18 : fixed, now correctly uploads with web fonts embedded (re-export 204.2)

    https://www.scirra.com/arcade/shooting- ... and-7?cp=2 : fixed, pathfinding works correct (re-export 204.2)

  • https://www.scirra.com/arcade/action-ga ... layer-2-22

    In this game, for some reason a certain set of sprites are not showing (with animations).

    In the main menu the ranger related images, and in game the ranger and the skeletons.

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  • The file extension .eot is not a permitted extension to upload.

    The file extension .ttf is not a permitted extension to upload.

    These were web font files, I removed them from the created zip file for Tanktonium.

  • I will upload more

  • w00t, first dibs on upload

    It works \ô/

    Are there still Scirra Arcade Highscores ?

  • Have you tried scaling the layer with the images only ? and have the gui on a hud layer with 0 scale

  • To fix the alignment, I would have the glasses origin point in the center of the image, and a origin point on the rabbits nose where the glasses should be.

    After scaling the images simply move the glasses object (set position) to the rabbit object placing it on the origin point of the nose.

  • The POST should not be showing up as a GET, are you sure you do not have a stray GET request somewhere ?

    I would not mind taking a look at the capx and testing it seeing if I get the same results. (If you like you can PM me a file)

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lennaert

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