GeoffB's Recent Forum Activity

  • Yes, use the Set Text action and just treat the BBCode like text.

    Say for example you have a playerScore variable, you could set the text to something like:

    "You scored [color=red]"&playerScore&"[/color] points!"
    
  • If you haven't already, start with the Jigsaw Puzzle example in Construct and take it from there.

  • I've encountered this a number times. It's always been that I'd been simultaneously creating and destroying objects in some ways that the system doesn't like.

    I suspect that it's something to do with objects that share a spritesheet, but I've never been able to narrow it down.

  • It is an inconsistency in Construct (probably based on some deliberate decisions), and one which bothers me a bit.

    I just wish we could have an expression field for booleans 🤔 That way we could use strings and/or numbers instead of relying on form-like inputs.

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  • It’s possible that you have an endless loop running. The music is on a separate thread so it’ll keep going, but the main thread is possibly stuck trying to do something repeatedly, indefinitely.

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  • I work almost exclusively on mobile web games, and in my experience, BetterOutline is only really suitable for high-ish-end mobile devices and PC. I always test on a low-end device and run into issues often, especially with text objects. I end up removing it from my projects most of the time.

  • There's a built-in tween behavior now so there's no need to use third-party solutions. If you want to upgrade an existing project from C2 to C3, you will need version of lunarray_Tween that works in C3, which might not exist.

  • The multiply effect on Background layer was causing the blocks to not be visible. I moved them to Top layer.

    1drv.ms/u/s!AhWRm9FAXcyGkt0GONh3wY6rTpplKA

  • Put the Shadow Light object on a separate layer beneath the sprites. You can also set its opacity this way by adjusting the layer opacity.

  • Use something like "wait 1 * loopindex seconds" - this will ensure that for each loopindex, the wait is increased. Just be aware that this can cause some weird side-effects if you end up with overlapping events happening at the same time. So test as you go! :)

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GeoffB

Member since 15 Jan, 2019

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