Any Idea why my game is running so poorly?

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  • This is mainly an issue in the web build for my game but it is also present when testing on andriod with html5 exports being the worst with a consistent 12 fps. On pc NW.js exports it runs over 100 fps but that is most likely due to having a decent pc. Any and all help is appreciated!

    I'm happy to provide a project file as well if needed. Below is some project and debug info to get started.

    Some project info:

    Display

    - Resolution: 427 x 240

    - Fullscreen Quality: High

    Debug

    - ~120 objects

    - 50% CPU usage at the very start but drops to around 25% after a few seconds

    - Draw Cells 20% CPU total time and self time (consistent)

    - Behavior Processing 20% CPU total time and self time (drops to 1-5% after a

    few seconds)

    Plugins

    - BetterOutline

    - Trail Renderer

    - Animate Text

    Other

    - 9 layers (mainly for parallax reasons)

    - Quite a few physics objects

    Tagged:

  • Could you upload the game online and let other test the game performance. I would love to see how the game performs in browser.

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  • Could you upload the game online and let other test the game performance. I would love to see how the game performs in browser.

    Sure! Here you go. I found it runs at around 60 fps when windowed but when I maximize it, it goes to around 12 fps

    construct.net/en/free-online-games/adventures-jack-hammer-46288/play

  • Running around 60 fps using Chrome at full screen. Smooth enough. Climbing high wall was so difficult by the way.

  • Running around 60 fps using Chrome at full screen. Smooth enough. Climbing high wall was so difficult by the way.

    hmm, maybe just a me problem then

  • I work almost exclusively on mobile web games, and in my experience, BetterOutline is only really suitable for high-ish-end mobile devices and PC. I always test on a low-end device and run into issues often, especially with text objects. I end up removing it from my projects most of the time.

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