pirx's Recent Forum Activity

  • Hi.

    I'd like to detect a collision (actually an overlap) between an object and another instance of that object.

    Found on multiple threads in the forums that it's best to put the object into a family and then detect the overlap between object and the family.

    That works, but I then need to compare instance variable between these two participants of the event. How?

    E.g. The object has a Strength instance variable. How do I get this value from the other object (referred to as Family)?

    Thanks!

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  • Thank you Ashley; so as I understand the way to go is to use

    - full screen

    - parallax 0

    - anchor behaviour

    to make sure my UI adjusts to the container. Is that more or less right?

  • Hi,

    Using C2/3 for years on and off now; never had a real need for this. Now I need to develop a couple of web based small tools for my website, hence the question:

    Is there currently a way to make game/app frame *actually* responsive? Not talking letterbox scale etc. where fixed aspect screen is zoomed/cropped but rather positions of objects actually reacting to screen size; along with adapting to right positions when the window is being scaled and all that.

    Can it be done?

  • Thanks! These plugins look interesting -- sounds like it's possible to manage Playfab with a humanly interface :)

    Also for anyone interested, I found a service called Sashido.io that enables a super easy Parse server deployment (no advanced conf. needed). I guess you need to use JS code in C3 to interface with the API but other than that it's pretty neat.

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  • For those of us who develop apps or app-sy games this is the main limiation of Construct:

    it is not well suited for developing user interfaces.

    Whereas Construct excels at game creation, game logic etc., a lot of game staples such as popup boxes, scrollable menus, inventories etc. usually require clever "making it work" via various things that are not normally designed for this purpose.

    For example, most of what I create involves some sort of a scrollable panel, be it a level list or a menu, and it's always a pain in the butt to set it up; pinning stuff together, clamping, easing, including invisible objects and whatnot. I understand that in classic programming this sort of stuff may involve even more intricate tinkering but considering how easy and straightforward it is, for example, to have a platformer sprite, it's a bit of a cognitive dissonance.

    Also basic non-game-y elements such as text, textboxes, checkboxes etc. behave their own way since they use the standard HTMl5 controls (e.g. they float over the canvas so you can't cover them with anything). A dream come true would be if all these were rewritten as "native" C3 objects but I assume that would be a whole new undertaking that would also take some focus away from what's most important.

    Still I surely wouldn't be averse to some more Ui related features/facilities/tools (the frickin scrollviews!).

  • Should be possible using the JS code feature.

    You would need to have a look at Instagram's API to check if this is supported.

  • Occasionally I also get a black screen preview. Never checked the console though as it's fixed upon restarting the prev. I'm not using any addons. I'll investigate more next time it happens.

  • Frankly speaking, now that it has been mentioned, I wouldn't be averse to a little "there are 12 events using this object/variable" additional warning text there so that we can go wut? I thought this wasn't used just in case.

  • Another two cents to confirm: This also happened to me about a week ago. Launched C3 in Chrome, opened one of my projects (Dropbox cloud open), started preview, couldn't click anything after closing the preview. Fortunately I hadn't even made any changes yet so I just assumed it was a random glitch of computer/browser/C3; restarted the browser and it hasn't happened since.

  • Good point, I'll file. Glad to help make working slouched on the sofa even easier ;)

  • I frequently work with Construct on the iPad and yes there's a couple of problems.

    Can't copy-paste an action into an empty sub-event. Sliding side panels esp. in the animation editor work wonky and tend to lock themselves in weird positions. There's the scrolling problems. C3 ran from homescreen logs me out every time I close it (yes the tick box is checked).

    I guess these are the kind of things that are going to be incrementally fixed over time.

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pirx

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