There appears to never have been a good solution for this. I can't imagine I'm the only one regularly looking to drop a simple shadow with offset/blur/intensity on a UI element or sprite in one game or another.
Shadow Caster doesn't count 1. it's way overkill for simple shadows 2. no good blur effect available.
Drawing sprites with shadows already on them also doesn't count because it's super inflexible and doesn't work with scaling, rotation etc.
I remember Ashley (?) explaining a few years back that shadows, or maybe this was specifically blurs, are problematic but can't remember the reason. Heavy performance-wise?
On the other hand it's such a common feature in all kinds of software; so is there really no good solution to have soft shadows or at least a good blur effect?