corlenbelspar's Recent Forum Activity

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  • The CPU profiler is really amazing with helping track down code that needs optimized, so is there a way to see more the specifics of "Plugin processing" and "Behavior processing"?

  • I've done some really complicated text processing with C3, and I know you could use base64 to make your own file format that stores custom formatting and such along with all your text, but I don't think I'd ever want to make a full blown word processor purely to write.

  • I feel like the aspect of being able to load C3 on a phone or tablet is just nothing but a gimmick. It's really cool to see my games open in C3 on my phone, but it's already asking too much of a phone to even run a even some basic games you can make in C3, let alone trying to make a game on a phone. I figure this is only really intended with tablets in mind, but... like C3 is really great, don't get me wrong, it's just trying to do game development on a touch screen device is something I'd probably only do if I went to hell and was given the worst possible punishment based on my life.

  • I don't think I've ever had this crash, but I have often had what seems like a totally random crash that only happens if using C3 for more than a few hours straight where it says something about over 100 instances being reached and C3 actually asks me "is this right?" in the error type it shows. lmao

  • I found that changing the X and Y speed parameters on the warp object effect also changes the way it looks instead of just increasing or reducing the speed. This creates a problem because sometimes I need them to pause and resume. Is there some work around? I was hoping delta time of an object affected its effect speeds, but I guess that's not an option either.

  • How did you figure out all that? I was already trying to make the vectors change with a bunch of expressions like you did, but I definitely didn't get close to the accuracy and complexity of yours.

  • Thanks for the highly detailed explanation. This should likely solve the problem.

    EDIT: I just implemented it and it works like a charm as long as I make the attacker account for Y position differences. But it's incredible seeing it always throw the projectile into the player no matter where they are even if I put in random Y velocities and limit how low they can throw. Thanks!

  • A long time ago in a different game making engine, I was told if I want a character like Hammer Bros. from Mario to toss a hammer where it will always hit the player if they stand still at any position, I would have to do trigonometry calculations. Though I no longer have the example I was given and don't know how such calculations could be performed in C3.

  • I don't recall putting anything like that, but I guess I can try to search all the event sheet files for the text that denotes a script block.

    EDIT: I think I must've accidentally added one because there was a blank one.

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corlenbelspar

Member since 14 Aug, 2013

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