corlenbelspar's Recent Forum Activity

  • We all pretty much know how to use angle() so a shot can be aimed from one object to the angle of another, but how do you throw the Z coordinate into the mix if you're doing a first person game? Like the 3D platformer example.

    The specific formula I ended up with is

    atan((Target.ZElevation - Self.ZElevation) / distance(Self.X, Self.Y, Target.X, Target.Y))

  • There isn't. I'm sure it's on the to do list though because Ashley made all these 3D features available in a short amount of time, so he probably hasn't had time yet to get to it all. It's also impossible to rotate 3D shapes in more than one axis as far as I can tell. I guess we'll see.

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  • The CPU profiler is really amazing with helping track down code that needs optimized, so is there a way to see more the specifics of "Plugin processing" and "Behavior processing"?

  • I've done some really complicated text processing with C3, and I know you could use base64 to make your own file format that stores custom formatting and such along with all your text, but I don't think I'd ever want to make a full blown word processor purely to write.

  • I feel like the aspect of being able to load C3 on a phone or tablet is just nothing but a gimmick. It's really cool to see my games open in C3 on my phone, but it's already asking too much of a phone to even run a even some basic games you can make in C3, let alone trying to make a game on a phone. I figure this is only really intended with tablets in mind, but... like C3 is really great, don't get me wrong, it's just trying to do game development on a touch screen device is something I'd probably only do if I went to hell and was given the worst possible punishment based on my life.

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  • I don't think I've ever had this crash, but I have often had what seems like a totally random crash that only happens if using C3 for more than a few hours straight where it says something about over 100 instances being reached and C3 actually asks me "is this right?" in the error type it shows. lmao

  • I found that changing the X and Y speed parameters on the warp object effect also changes the way it looks instead of just increasing or reducing the speed. This creates a problem because sometimes I need them to pause and resume. Is there some work around? I was hoping delta time of an object affected its effect speeds, but I guess that's not an option either.

  • How did you figure out all that? I was already trying to make the vectors change with a bunch of expressions like you did, but I definitely didn't get close to the accuracy and complexity of yours.

  • Thanks for the highly detailed explanation. This should likely solve the problem.

    EDIT: I just implemented it and it works like a charm as long as I make the attacker account for Y position differences. But it's incredible seeing it always throw the projectile into the player no matter where they are even if I put in random Y velocities and limit how low they can throw. Thanks!

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corlenbelspar

Member since 14 Aug, 2013

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