corlenbelspar's Recent Forum Activity

  • I read C3 is supposed to only revert to DOM with the auto option if you're using scripting, but as far as I know I have no scripts in my game. Do custom effects also apply to this? I am having random jank that may only be while worker is activated, but I would need to do more testing.

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  • Apparently I just needed to do something like this and just need to refine it to not use a ridiculous number of lops.

  • If one is triggered, then only the others in the same group like I put yellow squares around should also be triggered. But all of the ones in the same group must also trigger.

  • Sorry about the vague subject. I don't really know what this mechanic is called.

    See the crates scattered in various formations? I'm trying to make it so when one is triggered, such as being hit, stepped on, bumped into, etc. that it will automatically know how to trigger the entire group by checking each crate for others one tile next to them in all 8 directions. Each crate is a separate sprite object.

  • You're only going to get 20 or so in browsers like Chrome. When you export to something like NWjs, you only get what the device in question already has installed, which is pretty much entirely user based and there's no way for you to know in advance what it is going to be. Sorry to say, but text to speech is useless if you expect to get a specific voice across all devices.

  • I guess I can try to figure out something. Not quite sure at the moment how to generate an example project with the same magnitude, but if I figure out how then I'll give it a shot.

  • I could really benefit from being able to open an object's properties without having to use the toolbar. My game has gotten to the point where it has times where clicking on an object or clicking on empty space causes Construct 3 to freeze for a second or two because of the object properties toolbar. If I close it, this stops happening. I cannot figure out how to reliably reproduce it to make a bug report because it seemingly happens for a while at random times. I've recorded performance in the debugger and it shows some "long task" triggering every time I cause the object properties bar to change to another object, layer, layout, what have you, which is taking 1-2 seconds and giving warnings because of how bad it impact performance.

    https://www.construct.net/en/forum/construct-3/general-discussion-7/open-local-project-folder-159523/page-2#forumPost1053278

    This thread gets into how another user and I have had issues with project folders being able to load and it turned out that it's a Chrome issue because we have more than 6,000 files in our projects and thus there was no possible way for us to reproduce this to file a bug report with a blank project and I guess we just got lucky that Ashley coincidentally managed to find it was a Chrome issue that he reported.

    I'm assuming this is also an issue related to the fact my project has so many assets like 78 layouts, 284 event sheets, 1228 object types, 64 families, etc. and thus there is no way I can actually make an example project so this issue can be reproduced.

  • I'm guessing this plugin is retired? It's listed for download on the website, but the author turned off comments on it and disabled its bug tracker and everything but I can't see that it's explicitly stated anywhere as abandoned unless you spend a lot of time looking into it.

    I bring this up because I was using the plugin until a C3 update made my game no longer able to start if using the plugin. NWjs would open, but my game would never even get to the loading splash or anything. I think the plugin should be removed from the website if this is the case. There's no way to get support for it, so you can't find a way to address this even if it still works.

    I wanted to change my vote to a thumbs down when it stopped working, but apparently this website won't let you change your votes.

  • I'm sure it does. I've seen a plugin that does TTS without Google/Amazon/MS stuff, though its ability to produce intelligible speech was really lacking even if I only used it as a joke since iirc it isn't free.

  • Oh nice. Thanks for the heads up. If they manage to fix it, then I'll give project folders a shot again then. Maybe it's just because I didn't work with it much which made saving/loading take longer.

    Seems my game has 8,674 files at this point, so I'm guessing that's triggering the issue because Ashley's example was stated to sometimes hang before 7000 files.

  • I work alot on content that is both English and Hindi TTS. It's a bit of a nightmare.

    Sounds like a thing that would make me quickly ragequit with how I can't even do a silly thing with it. lol

  • I believe Chrome speech synthesis is network-based, there is a noticeable delay while it downloads the audio and it won't work if you are offline.

    NWJS uses the default speech synthesis service built in the OS and it works offline.

    I guess that explains why everything I made it say took 2 or 3 seconds to start haha. I was OK with that, but yeah. I just wish speech synthesis could be more of a per-app thing like if I include voices with my game then the OS would be able to use them without the user having to bother installing them all so they get the same voices I intended.

    Ultimately not a big deal because the option was just to make the game silly on purpose.

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corlenbelspar

Member since 14 Aug, 2013

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