alvarop's Recent Forum Activity

  • Check this out <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    https://www.scirra.com/blog/ashley/8/ti ... windows-xp

  • Maybe we could start a Google hangout group for Construct 2 users? They have a group like this over at TIGSource forums and people hang out almost every night and it's pretty cool / relaxed. What do you guys think?

  • Looks beautiful, I really did the style. Will we get a playable demo soon? hehe

  • I do that a lot too, and when I can, I help people. It helps me "practice" even if it doesn't apply to a project I'm working on.

  • I didn't know how to phrase the title, but what I'm asking for is simple. What have you guys read / learned in order to get better with Construct 2, aside from C2-specific tutorials?

    This can be related to math, game design or programming in general. Maybe understanding general concepts or the logic of video-games. The question is large, but if we get some useful resources going, I might edit this post and make a nice list. So, books, online resources, tutorials, videos that will help you make better C2 games... without being *about* C2.

    I'll start.

    Level design primer series. A very nice and interactive level design resource for platformer games.

    In-Depth Game design resource (warning : lots of content)

    Game design tips from Edmund McMillen

    I've also read "Rules of Play : Game design fundamentals" which can get a little bit too academic, but I like the tone. Some people hate it, though.

    Personally, I'm currently interested in level design and game balancing. Game design as a whole is a big subject and I like learning it by practicing, playing games and reading it on my spare time. What about you? What have you read? What can you recommend to the C2 community?

  • I like the changes. It doesn't look too good for now, but I think the changes will be worth it. Good work and keep it up!

  • It blows my mind that this was made in Construct 2. Tell us more, please.

  • Promising, but you have to fix them controls, man. I like the style.

  • Hehe, you can do that with the free version then. Good luck with your assignment. Make sure to share it here so we can see it too :)

  • If you say "It's not very good" all the time, no one's going to watch it. I liked the video, except the intro was a little bit too "radio-ish" for me. Act natural, the tutorial was good.

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  • This is a thread I posted on TIGSource Forums previously. I thought it might get some interest here. This thread is NOT Construct 2 specific, but of course, it applies to it. Even so, it's a game design / UI design tthread.

    "I had written my opinion on this matter but it got lost somehow, so I'll give you the TL;DR version right away.

    I haven't found any mobile games that integrate virtual joystick well. I'm wondering if there is another way to go about this, about game controls in mobile games. I'm not talking about Angry Birds, in which you interact with the game elements themselves, but a game in which you control a character and that a joystick/gamepad would usually be needed.

    I'm trying to find games who make a different use of the mobile space and that do it well. I might not have tried enough games to give such a judgment, but I haven't found any games that do it well OR that are console ports to a mobile device that have good controls.

    To me, this looks and feels horrible :

    <img src="http://cdn.gsmarena.com/pics/12/10/pop-classic-review/gsmarena_002.jpg" border="0" />

    I know it's the best solution for now, but couldn't there be another way to use the game space to allow you to control the character?

    I'm leaving the discussion open and I'll listen to your ideas and game suggestions."

  • I like the mechanics and the game idea, but the graphics need some serious work. I think that's the weakest point of the game, but you shouldn't worry about it too much.

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alvarop

Member since 27 Jul, 2013

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