So, I've been working on a progression sequence for the game. Basically, what this is, is a simple summary of what will happen in the game. Each room presents you with a new power-down and a new challenge relating to the power-down. In this sequence, you're not supposed to be able to go back or at least, you're supposed to be able to progress even if you do.
You will also notice I changed the main character's design. It's a placeholder! I still haven't decided what I'm going to do with it.
You guys can try it out here, I'd be more than happy to hear your feedback, ideas and problems with it. Obviously, graphics are placeholder and all that. What's important here is simply the game mechanic on itself. Let me know what you think.
edit : progression sequence is offline now
I'm aware of some bugs (can't double jump next to wall). Deal with it for now
JUMP X
Double JUMP X,X