jobel's Recent Forum Activity

    yeah AmpedRobot if I were you I would definitely ditch C2 and go to a different engine or code your own. That's the way to go.

    First no, you can't change Construct's absolute angles. In Construct RIGHT is always 0 degrees, DOWN is 90, LEFT is 180 and UP is 270. That's just how it was built and all other behaviors and functions reference this.

    Secondly, lerp has nothing to do with Construct, it's a math function. And because of it's nature you never truly get to your destination since lerp is ALWAYS halving the distance, which is why there are so many decimal places. So you need to write code to compensate. i.e. when it gets to a certain point just set it to your destination. You will run into this problem in any language.

    If you feel so strongly about C/C#/C++ I'm not sure why you are using Construct as it is all java based. I suggest you use Unity for C# or create your own custom engine in C++.

  • I don't know the tutorial you are referencing.

    is it this one:

    https://www.scirra.com/tutorials/5367/a ... t-2/page-1

  • you want to use an Array.

    tut:

    https://www.scirra.com/tutorials/307/ar ... -beginners

  • you should use the GiveYourFontsMonoSpace free tool.

    here is tut:

    https://www.scirra.com/tutorials/629/sp ... when-where

  • you just reference them.

    Sprite.Platform.Speed etc....

    Sprite.Pathfinding.Speed etc....

    you cannot reference Solid behavior.

    Generally you would not use pathfinding or solid with the platform behavior since that includes physics, movement, interactions with solids etc..

  • it is somewhat complicated to do this. first, is it a platformer? top-down? what is the movement type you are using?

    There are a few tutorials that go over AI. You need to constantly tell your enemy to move in a certain direction, then change if they get to an obstacle. Depending on your game you could use PathFinding behavior and mix that with the Turret behavior.

  • the viewport has to be "scrolled" in gameplay. You can use the ScrollTo behavior - put it on your player - and the viewport will always follow your player.

    you can also use a System event to Scroll To location... subsequently you can do that Every Tick to player.x, player.y and that would function the same as the ScrollTo behavior.

  • It does have some screenshots (even the array editor does) https://www.construct.net/ca/make-games ... ray-editor

    But, little samples would be awesome!

    I struggled with the array editor too (There's a post somewhere), but the answer is to add a new file under 'Files' (at the bottom of the project list) as an Array. Then you can add rows/columns and data manually.

    After that hopefully everything else will fall into place!

    thanks but I figured it out just fine, I'm merely saying for beginners (and my students) it's not a very friendly system.

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  • Why doesn't the Construct online manual have screenshots or small example snippets?

    I'm teaching a class about arrays and I would like to refer them to the manual for assistance with their homework, but when I look at the manual it's not very helpful. Even I can't figure out how to use the Array Editor and then load the array using AJAX object. There are NO examples of how to use the tags etc... This is a common theme throughout the manual, no "example use" areas.

    If there were simply small screenshot examples (in the Construct IDE, showing actual events and actions) of how you would use it, it would make a much more comprehensive.

    Ashley or Tom is this something that can be done at some point in the future?

  • hi, is there a c3 version of this plugin?

  • technically it's still in beta...

    the only difference really is in the interface. It has some easier to use features.

    the cloud storage is pretty nice, integrates with Google seamlessly.

    the add-on manager is a really nice feature.

    I have only been using it for a few months and haven't tried any large projects with it. I do really hate that it has to run in Chrome (or another browser) but I think there is a beta web-desktop version.

    also new features are coming to it... C2 is the past, C3 is the future.

    C2 or C3 is still, hands down, the fastest engine to make a prototype 2D game out there. (I think anyhow)

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jobel

Member since 27 Jul, 2013

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