amazing! this is GREAT! thank you!
ah yeah, I know when I had GreenGrinds and Greenworks at the same time I just got a black screen when playing on Steam, there was some conflict happening.
is there a way to save game to %AppData and get system strings for the user's path?
so to be clear, you can't use Greenworks and Steamworks plugins at the same time right?
great stuff!
I think this might be
github.com/Scirra/Construct-bugs/issues/7954
at ImageAsset.Release (imageAsset.js:2:276)
at C3Runtime.ReleaseLoadingLogoAsset (runtime.js:54:591)
at CanvasManager.EndLoadingScreen (canvasManager.js:65:222)
at C3Runtime.Init (runtime.js:27:522)
at async InitRuntime (workermain.js:8:1)
preview is just a black screen on my project. It must be a plugin or something?
This all makes sense, it just wasn't fun to open up a project where things weren't working as expected without understanding there may have been some impact with this latest update.
I notice this update broke a couple things.
First BBcode the color now requires a # sign before the hex value otherwise it just turns the text the last color.
The other is when assigning frame number for a sprite I used to use a value coming from an array, the value happened to be text since it was coming from a json table. But it always worked without having to do int(), but I figured it out I needed add the int() in order to make it work, but it has worked correctly for over a year before this update!
great job!
great to hear! thanks!
I honestly don't know what GDK access grants, I'm just wondering if a Construct game on Game Pass or other Windows platform will have the same abilities as other games (that do have access to the GDK).
I'm curious if MS releases WV2 support for UWP would C3 be able to have an addon/plugin that grants access to the GDK?
holy cow! that's big news.
I don't use beta, I only use stable C3 so I probably will have to wait. But I am very much looking forward to it!
Member since 27 Jul, 2013