the game looks great! good interview!
sounds promising though!
could this replace NWjs for a Steam release? are there any performance differences?
good stuff! you can also use the FSM behavior (3rd party addon) which really helps define the turns with triggers.
nice read/interview... good luck!
great job. I love the distortion effect.. that's great added functionality!
the audio play button volume seems like a small thing, but its VERY helpful! thank you!!!
is there anyway to get that ellipse tool to draw from the top left opposed to the middle? its easier to grab the corner than finding the absolute middle.
wow.. major update, nice!
couple of HUGE update features.. nicely done!
I'd have to take a look at your events. I assume you are using Platform behavior
the player character is doing some weird shaking thing.
I like how you the tutorial trains you to go right.. then the game starts and you go left but still spin right. I felt trolled! cool game!
not sure if worker mode changed, but I had major performance problems when I used it last. Most noticeable was the Gamepad Trigger Events. They would be delayed and then catch up in the next sheet update making it seem like there was a problem until I realized it was worker mode. It was very bad.
comments in the Actions. this is probably the single most import update i've seen in a long time. Sometimes I write really abstract code and it's not always clear what I am doing on first glance. Having to always write in the Event above was SO LIMITING. This is amazing.. thanks!!!
Member since 27 Jul, 2013