jobel's Recent Forum Activity

  • Has anyone looked into making Discord bots communicate with a Construct Game?

    I know most games run a server to handle this. Modestly I'm just wondering if we can get Discord to detect a Construct game to show in a person's 'Now Playing' status. But ideally I would love to know how to setup a way for people to be able to post their game stats to the server somehow.

    Anyone play around with this?

  • InsaneHawk yep it's all good. it's great you have that many testers! I hope they have been giving you good data.

    has there been tons of work since all the feedback? I haven't officially went through that step yet so I'm just wondering how it is. I'm sure you are in feedback overload. I hear also you have to read between the lines to figure out what is actually being said since the player (or non devs) don't know how it was made, they are only seeing the end result therefore the feedback is sometimes strange.

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  • InsaneHawk yeah I applied, but never heard back, I assumed I wasn't a good candidate. no worries. best of luck.

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  • Check my example, the red ball will work. I did the new trajectory with the ENTER one. The only problem is if it hits the wall in a weird place the angle will look wrong, which is why I said you have to fine tune your angles and speeds. Figure out places on the wall where if hit would look "good" going straight into a hole.

    Also I manually apply a "drag" after it hits the wall - which emulates mass and energy being transferred to the wall (since we don't have actual physics in that one). So you want to make sure the drag is not too "high" if the hole that the ball is going to is too far away.

    I would script set holes for different points on the wall. So each ball will have it's own approach angle/speed and hole destination pre-determined. Then you can randomize between those sets and fire a mass of balls going to their prospective wall points and destination holes.

  • or instead after collision with the wall calculate your own trajectory/speed to the hole...

  • what movement type are you using for the balls?

    it's tricky combining movement types.

    one way would be to trigger a random countdown after the bounce, then shut off that movement type and switch to another type. But your angles and force will have to be fine tuned...

    try this...

    drive.google.com/open

  • thanks DavidA13 it looks a bit better in the actual game than the GIF. Overall the prototype is not yet complete but I'm hoping to start group play testing by Spring...we'll have to wait and see!

  • making progress...

  • dop2000 good to know! although I'm always nervous using 3rd party plugs. I already use some of Rex's and sometimes I half-expect them to break! If I had time I'd learn to make them myself...but there's not enough time in the day, just working on games is incredibly time consuming nvm tools...

    Mikal that's great. Instead of JSON I use Rex's CSV plugin to basically make a database that I globally update throughout the game. This allows me to make any kind of "perpetual" world that restores itself between layouts. It's pretty great.

  • dop2000 that's not really it.. I've used Construct2 for years and was used to the search on the old Scirra Forums. It wasn't comparable to "google levels" of results, but I always found what I was looking for, I never expected it to be at Google standards. But you can't with a straight face say that this new construct.net has the same effectiveness as scirra.com - it just isn't. As a power user of these forums/manual/tutorials I know from experience in the way I work. If Scirra doesn't want to do anything about it, that's fine - I don't blame them, most people seem to have no problem with it. But as a power user I always feel compelled to speak up, I see critical feedback as something a company should want and take seriously as a way to make their product better. I hope it doesn't come off as "entitled", thinking I am saying I should have everything handed to me because I just want it that way. But rather, time is money, and if it takes longer to find answers to basic things, then that's just not good. I mean overall, its a basic UX design issue.

  • dop2000 you beat me to it... I was just going to suggest having Empty Objects for things just like that.

    Although the one thing I like about enums is being able to loop through them dynamically with a 'For Each' member of the list. Currently there is no: 'For Each Sprite instance variable'

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jobel

Member since 27 Jul, 2013

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