jobel's Recent Forum Activity

  • oosyrag ahh! restore the full game state, then read from the local storage and overwrite the settings and unlocks. Excellent idea! thanks!

  • hi, I saw another post about mobile, but since I am looking towards Steam I have the same question.

    I have been putting off a save system for a LONG time. My game is pretty and has lots of globals and arrays, DDicts and CSVs - this includes remaps for keys and controllers. I probably have 100 variables (possibly more),5 CSV table and maybe 6-7 arrays.

    I would like the "CONTINUE GAME" style (from the start menu). But I also like how games, when they start, they ask for a save slot. And if I use this approach could I just use System>Save Game?

    While I like this broad stroke approach. What if: Player saves game A, then after starts a new game B - while playing B they discover they would like to remap the "defense" button. So they do this in Setup and continue game B. After they win game B they load up game A and it loads the old mappings. That's no good. So it seems I need a combination save system.

    Any suggestions?

  • nice work R0J0hound this reminded me of something I saw today, have you messed around with Babylon.js at all?

  • Magistross oh excellent!

    also note the mouse pointer has to be on a parallax 0,0 layer as well.

    I have my "HUD" and a layer above that called "mouse layer" since I always want my mouse on top of everything, but I had to have it be full scroll mode when I was using plain old mouse.x/y

    Thanks ALL!

  • dop2000 wow, I didn't know you can reference specific layers with the X/Y methods? but now the debug numbers make sense! I was seeing crazy number differences between MousePrevX and Mouse.X

    THANKS!

  • I'm currently doing this... it works fine on layouts that don't scroll. But my gameplay layout scrolls with the player and the mouse is constantly moving even though the player is not touching it. So it is not auto-hiding.

    Any suggestions?

  • same here it hasn't happened to me since I turned UI Animations off! (also 10 days ago) and I use C3 daily. so I'm hoping that was it!

  • 1StepCloser oh it is! and thanks!

  • no, I had a bug and I could see I was setting the ParentUID to a valid value, but at runtime it was null. I couldn't find where else I was setting it.

    I recently moved a bunch of code to #includes to be reused and I thought maybe it was something I was doing there.

    However, the problem ended up being that I forgot to add an object to this new layout and because that object never got created, when it spawned a new muzzleFlash it couldn't spawn anything because it didn't exist in the layout, so the next time I referenced a new muzzleFlash, it never was spawned so it picked the previously created muzzleFlash and put a null value (because I reference an object that didn't exist as the Parent) in the instance ParentUID.

    so the problem came from moving to a new layout and reusing existing code.

    But that's how debugging goes, you investigate one area to make sure you aren't doing something you overlooked and then from there you eliminate all the easy stuff. It was in that elimination phase that I was trying to rule out just assigning it a value I did not mean to... and the search function was making it really difficult.

    I've been working on this game for about 19 months, so it's pretty large! I won't be done for another 10-12 months.

    thanks for the help!

  • 1StepCloser I appreciate you trying to help, but haha that's such a convoluted approach! I mean, it works, sort of--I still have a scroll through a huge list. I think the Construct Team can do a little better than that!

  • you cannot Search that result window. I can open it to a window and I can search it.. but that is useless since it can't take me to the code. I have thousands of events and actions and need the GoTo option.

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  • 1StepCloser does the search results need to be in a window or at least not in a popup? my search results are in a pop-up dialogue box... hitting CTRL F does nothing.

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jobel

Member since 27 Jul, 2013

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