jobel's Recent Forum Activity

  • I did, I'm asking if there is a different and/or better way.

    i.e. I could see "Compare Two Variables" being less than ideal because what if you change the layout name then have to find all the places you've hardcoded the layout name.

  • I'm starting to use #include Sheet more, so I make "modular" event code, but I would like to check which Layout I'm on to do something different if I'm on a specific Layout.

    Is it just LayoutName? and I use System>Compare 2 Values?

  • well then that's like asking: what are the best colors to use?

    only you have the answer!

  • the way I've done this in the past is I set up "camera points" (dummy sprites) all throughout my layout... and they are all equal distance apart (I use the snap to grid - make grid size the viewport size). Then I have a piece of code that lerp-scrolls to the nearest camera point to the player (Pick nearest). You could build in a slight delay incase the player is right on the edge so it doesn't bounce back and forth too fast - or play with the lerp numbers.

    EDIT:sorry.. I misread that you wanted the camera to scroll when you leave the screen.

  • dafont.com

    fontsquirrel.com

    google fonts

  • figured it out...

    Families have an ObjectTypeName that you can check.... that worked!

  • Not sure I'm doing this right.

    What is the best way to check if a collision happened with a Family member but then exclude one object type out of that family?

    here I'm checking a collision between Weapons and AllCraft. The shockwave is in the Weapon Family, but will this fail if there's no shockwave to even pick from (let alone not be the same one?)

    What's the best way (besides making a variable) to determine which object type you are referring to in your family?

  • I found this, seems pretty interesting..

    c.eev.ee/particle-wipe-generator

  • Hi,

    I'm looking for some cool looking screen transition ideas, can people post some links to some interesting (2D) screen transitions... I'm specifically looking for Level Select Transitioning to a Level

    not that I want to copy it or anything, I would make my own, but I'd like to get some reference/inspiration.

    Thanks!

  • It's a pretty straight forward idea. And I think it should be relative simple to add to the existing functionality.

    Plenty of times I import sounds and they are very loud. I end up changing the volume to -5, then I have to run it and listen to the level. Nope still too loud, stop the preview, go back into the sheet and make it -8, then test again. Sometimes the place where the sound is triggered is a pain to get to etc...

    It would be great if you could hear the attenuation when you tap the Play button (in the Action dialog box). Have the play button click take the value from the 'volume' field.

    If you like the idea, please vote here:

    construct3.ideas.aha.io/ideas/C3-I-1527

  • ICYMI

    youtube.com/watch

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  • I have some friends that stream, I would love to make a little game for them. What kind of capabilities does C3 have with Twitch? can you have the game receive chat commands? how would you do a racing game like those water guns at amusement parks?

    I'm not really sure where to get started, did you end up making a tut? I couldn't find anything on it.

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jobel

Member since 27 Jul, 2013

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