jobel's Recent Forum Activity

  • oh wow, thanks calminthenight for the R0J0hound thread, that second option, looping through the IP's x/y and averaging them is GREAT! I'm not entirely sure WHY that works! I will have to test it more...

    also thanks oosyrag those options seem would also work!

  • I know its been asked a few times on these forums. As you can see here, the first collision works fine, but as it clips the side of the "energy wave" sprite, the "impact effect" is in the wrong place - its floating in space not on the object it hit.

    I was wondering what the best, quick and dirty "it looks good enough" way would be. Just something a little better than this. I don't want a ton of overhead (but maybe that is what is required?). Looking for suggestions from people who've had this issue before and what their solution was/is.

    I only need it for a couple of weapon types and its not that big of a deal if they are off sometimes.

    thanks!

  • now that's proactive! thanks for the inquiry Newt!

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  • yes I have no doubt it will all be supported like a PC is supported, I just mean there might possibly be things in the api specialized to the SD. I could be wrong, but I'm just saying it can't hurt to reach out and connect. I find the folks at Value very approachable and nice.

  • seeing how Steam is now officially rolling out the SteamDeck

    steamdeck.com/en/faq

    it would be great if somehow Scirra could get into talks with people at Valve and inquire about some SDK-type tools or access to whatever their API is going to be.

    The SD will have touch and other mobile-like functionality....so it seems like a no-brainer for construct devs!

    obviously its super early and I know specific platform exporters you've been hesitant about but Ashley could this be something to seriously consider?

  • not totally unrelated but I wonder how the new Steam Deck may impact more Construct games getting on to Steam since it almost feels like a mobile platform crossover (with it's touch screen).

    btw sign up here to get a dev kit if interested: store.steampowered.com/news/group/4145017/view/2984186184800023529

    • ~920k users tried C3 in 2020
    • Avg 3.8 sessions per user
    • 25 min avg session time
    • 200k new projects created in C3 monthly
    • 60k games exported monthly

    3.8 sessions - does this mean a user has multiple projects open?

    60k exports a month is...wow!

  • My game trailer was featured on a Twitch stream (to which I saw a replay of) and the host paused at the last frame where I had logos: steam, my studio and construct. They spent a very long time trying to figure out what the construct logo was... no one in chat apparently had ever seen it. And to my surprise no one ever figured it out!

  • mikehive put your info in your profile so I can check out your Steam games!

  • Ashley you HAVE to do a "then and now" pic...

    of course I'm picturing the "then" you, unkempt and working on a laptop on an unmade bed...

  • Tom

    We've tried more concerted efforts in the past at promoting people's games, but the truth is it's extremely time consuming and with minimal benefit to the game author as we just don't have much punching weight here. Engagement from our audience for this sort of content is generally minimal.

    while I totally understand this, and it is good self-awareness to know that your engagement is minimal. However, I still get sad that I never get a "like" or "retweet" on any of my #construct3 or #c3 posts... even if I tag directly 'kpj@' ConstructTeam I never seem to get any acknowledgment! My game isn't that ugly is it!? ;-)

    store.steampowered.com/app/1383520/Alpha_One

    (shameless plug)

  • oh that is interesting that they cannot scan the packages/zips... I know Lars used to work at Steam so there must be some sort of data integrity standards of what they can and cannot scan.

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jobel

Member since 27 Jul, 2013

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