lionz
That's what a family is used for. You can use the individual object if you don't want to apply to many objects.
right but when you have a bunch of different objects in a game that can shoot, and you setup all the different things you can shoot (13 different weapons and firing types) into families so you don't have to repeat events for each object type. This goes for a bunch of things I want my game objects to be able to do: collisions, become stunned, have health bars, muzzle flashes and many, many other things. But you still want them to be able to target each other as obstacles to stop a laser beam. Some will be friendly, some will not.