Biim Games's Recent Forum Activity

  • Oh, by the way guys, the website is supposed to show more/less according to the window size, I want to play with this function more later on. This will help you to peek some areas and avoid some enemies attack in the future.

    Try to resize the window, it will also make the game faster.

  • I have increased the starting speed by 50%, now you should be able to survive longer the mushrooms

    If you don't see any difference, you might have to clear your cache memory.

  • How did you post this website online?

    I bought the domain and exported the game as HTML5, then just put everything inside the main folder with a FTP software. Usual things as you can do with a normal website.

  • Yes, sometime that bug happens, I still have to fix it.

    While 64x64 UFOs was a game made for a jam that I did in 15 hours, The Outermost Bastion is at the moment the main game that I am developing. Unfortunately due to family issue I had to stop to work on it for 6 months. I had just a bit of time to work on the website that you have just tried. Once the website will be finished I will go back to complete The Outermost Bastion

    Anyway, the website will never be really finished, since it will evolve with the time every time I will work on some new projects

    I am glad you like the game

  • Hi Ratmaster, thank you for playing and I am glad you like the idea. Yes the tide looks not too bad considering that I didn't create with the idea or color swapping in mind, I apply the effect after. I instead used the effect to create the bee flying in one of the flower patches.

    Probably I will slightly increase the speed of the player but it is slow for a reason. While entering the first building (you can do so clicking a first time the door and a second time once open to get in), the character will have their owns stats and might be faster, stronger and ready for the battle. Mushrooms are usually easy to defeat. During the game there are some hidden power ups and pick up. Some already giving straight benefits, others later.

    There's at the moment a way to move in the first building before the mushrooms reach you, you just need to play it around a bit

  • Hi Ratmaster, I link you to the topic about my website just uploaded so you can try it:

    https://www.scirra.com/forum/viewtopic.php?f=180&t=192635

    For you to see the colour changing on the sea and one of the flower tiles do this:

    At the beginning of the game follow the crab while it is going on the right, after it moves back go at the "T" peninsula and collect the red pill.

    Enjoy!

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  • Hi guys, I have just uploaded the alpha version of the website for my studio. Its goal is to show the released games and the ones currently under development. It wants to be more an entertaining website rather than a "serious" one, it has to incentive the visitor to explore game after game all the creations.

    The website has been created entirely with Construct 2!

    This is the link:

    http://biim.games/

    I would be glad if you can help giving feedback about your experience, bugs found and suggestion to improve.

    The website isn't finished at all, I just want to get more info to complete the first stage properly.

    Thank you!

  • Yes, I am planning to make a living on that too. I have postpone the idea for too long since it came out (more than 30 years ago), now it is time to make it real. Need to do so many games before die!

    Actually I quite enjoy doing pixel art, it bring my memories when I was a child drawing sprites on the paper 8 x 8 pixels in b/w and then bring it on my MSX even if at that time I couldn't create a real game. Now much easier with C2, I wish to had a similar tool back in time

  • Yes, I understand your point. I think it also really depends on the style of the game you are going to create. In my case, I am not an artist, and therefore using Spriter will save me lot of time even though the result will not be perfect for the eyes but still more enjoyable than me drawing each single frame

    I am looking forward to see your game and animations

  • Have a look at they RPG Hero Pack:

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    Spriter also have a built in colour replacement function, I will try to find it later but I think it is written in their online manual. Anyway they says that not all the systems support it so I am not sure it can be used on Construct 2. However you can still use the C2 colour replacement for that.

    I haven't played much with Spriter but smooth animation I guess comes with lots of experience <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":-)" title="Smile">

  • Thank you Ratmaster, I am refining few other things and I should be ready in a week or so I guess. I will keep you posted!

    For your kind of feature I also suggest you to use Spriter if you don't know it already.

    I did this coulor changing just because I am old and I have been fascinated how in the old times people animated static images just changing the colour palette. I was curious to test and I have discover how much fun it is, even if not sure if worth the time spent on it

  • Ok I have figure it out that having one of the three channels with at least a difference of value of 3 gives enough good result. In the next days I will link the example. It will be on my website that I am developing.

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Biim Games

Member since 4 Jul, 2013

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