Thank you, useful information here, especially for beginners with Unity like me!
It would work only for online games and maybe on limited case only, depending on the game, but load from URL the images should partially solve the issue. Just need to plan ahead what type of game could support such type of organisation.
For example, card games would be easier to handle in this way because the collision box is easier to manage compared to sprites that require irregular collision boxes. Though you could have all collision images pre-defined with proper sprite in the project, then replace all the images just before exporting, using all blank images to save space and then load everything from URL depending on the browser.
Lots of interesting new releases, but the best one that overall save lots of times, is the custom preview button. It's unbelievable how much time a simple thing like this will save.
Thank you!
Great example on how cool games can be done with any engine, not only the popular ones. C2 can still be a great tool even today in the right hands!
Congratulations for your successful launch!
Congratulation for your work, publishing on consoles and for proving what an expert developer can create with Construct!
It sounds very promising and finally we can export Desktop game without wasting users' space.
It was a great challenge and I'm glad you made it work very well!
Thank you for your effort! :)
Nice job!
Is there a way for us to choose or at least see and understand how the 14 textures are chosen? In this way we can try to group the images to improve performances if needed.
Well done, lots of interesting updates!
When you call a function, you will have to pass a parameter to filter between all the sprites and choose the clicked one. Like for example passing the UID to select inside the function the clicked sprite. If you don't pass the parameter, the action is applied to all the instances of that sprite. Using the custom action, seems to avoid that hassle, that's quite a nice touch in the code.
Ashley in that case the solution is quite simple, being (I guess) and online product as C3 too.
Offer it both as stand alone product and give the option to purchase it for C3 too, so you get benefits from both side, with the plus that you have already a potential user base just one click away to buy it.
Nice! I hope more and more people will start to give credit to web games and Construct. It's a well deserve achievement and we as developer deserve too to don't be considered unskilled compared to the ones that use industry standard software.
Reading the email I thought that Tom was leaving Scirra...
I am glad that's not the case and I am glad to have seen most of this evolution. In a couple of months I will be an 8 years Construct user.
You guys did an amazing job back then and keep everything going well despite the difficulties that this type of business have, especially competing with colossi!
Every time I refer Construct to someone I always mention Scirra.com and then I correct myself afterwards, I really need to learn to use the new website address!
By the way, I don't like the font of the logo of the first website, but the rest was quite cool for my taste :-)
Thank you Facecrime, sorry I am not sure to understand well the jitter thing. You mean that the image is shaking when you zoom?
On rails is any movement of the camera that is not controlled by the player directly. It can be forward, on a side, in vertical. It doesn't really matter. The first on rails game were 2d as this and just moving on a side. The most famous Operation Wolf.
The options 1 (Bullet Behavior) & 3 (Pathfinding) are the real on rail movement, while the 0 & 2 are controlled by the player and even if not on Rails I thought it was nice to add more variety to the Template.
[quote=Alexand]
Man it is a cool 😎 game
[/quote]
Thank you Alexand. This is just a demonstration of a template that I am selling here on Scirra Store, you can create with it your own FPS on Rails game ;-)
Thank you Dulcahn :)
Member since 4 Jul, 2013