burningcake's Recent Forum Activity

  • Development is starting back up! Over the past 2-3 days, I've been pushing out tileset work for the gamekit and I'm proud to show off the gamekit's new interior tileset!

    Tileset screenshot

    Nice to see that its still WIP !

    do you want to teamup ?

  • Update 0.5

    This ain't dead just yet!

    Features / useful additions

    • Particle system composed of billboard sprites
    • Sprite & wall world placement are now calculated from inverse transformation matrices - removes a couple of displacement issues
    • Floor & ceiling rendering
    • 3d bullets - projectiles can bounce in 3d space
    • 3d raytrace for hitscan weapons
    • Objects have height(depth) on Z-axis (collision detection)
    • Looking up/down + mouse aim
    • Texture precooking engine (set ambient, diff color, texture maps, then at level start the slicer will load the texture in the raycasting image banks)
    • Fake lighting using Tint / Tint Mask effects
    • Colored distant fog + weather effects
    • Post processing: Aiming motion blur

    Some eye candy

    Cheers!

    thanks for the update post but wheres the capx ?

  • imgur.com/a/ofwBY7b

    getting this error in latest c2 version on testing.

    also shooting and axe slashing wont deal any damage to enemies. is that normal ?

  • Hi all,

    i am working on a new custom wrapper for sharing your games in .exe single file format with small size.

    The only problem is i cannot find out where to bypass / unlock the HTML5 game to be allowed to run locally.

    Anyone know how ? i guess its somewhere in the c2 runtime ?

    EDIT: i found a quite nice post from gamemaker guys at yoyogames, explaining in detail why this happens , and it turs out it should work with a basic webserver ran locally.

  • Hello Ashley and Tom, Hello Scirra Team,

    is there a chance to get nextcloud aka owncloud services integrated to c3 ? I dont really wanna move from my cloudserver to dropbox or smth like that

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  • There's a difference with infrequent, long-term software releases that reach their pre-announced retirement. Nobody expects support past their end date, and people can plan for it. I know that even if you understand the way the support works and wouldn't complain, lots of people definitely would. This would also include cases like schools with a lab full of students ready to take a class, and then suddenly they find their software isn't working, even though we released a fix for it. Also as someone who really cares about producing good quality software, I just can't face the idea that we'd shrug this kind of thing off; we have an obligation to support our software and ensure it works for people who have paid for it, and we cannot simply shirk that responsibility without going through a formal retirement process. This is why people would rightly get angry about it.

    Meanwhile, as of right now, if you use Construct r182.2 or older with Chrome 80+, it crashes when you drag a bar. Old releases like r83 crash on startup. This type of thing happens. We have around 16 stable releases and the numbers always going up - supporting all of those with on-going bug fixes would be a nightmare. And doubtless we'd be dragged in to endless debates about precisely where we draw the line for what qualifies as an essential fix that gets backported to past releases - everyone will have their own personal bar for that.

    I'd add even with Construct Classic we had to make occasional updates to track things like new Windows versions, and even Windows Updates that broke things. I do remember checking once and I found it didn't work out of the box on one system without further configuration, so it probably is in need of maintenance, but it won't get it since we formally retired it.

    Well, thanks to your time writing things down a different way here i can get what you mean.

    I think it may be a thing of different perspectives and personal taste here! I mean from the developer side it indeed IS a very good and well planned strategy.

    Also i never thought about the company that is selling a product and has to act different. Im sorry for that !

    However i am thankful for your anwers and i guess everyone has to go with time sometimes ^^

    .

  • Hi .

    Please do NOT answer with use NW.JS or upload the game.

    Okay, i need to make my game running on local computer in chromium browser.

    I took a quick look into the javascript files from the exported games folder but i have not found more info on how to actually ENABLE that feature that blocks the game from running.

    Also id like to know if it was a decision by scirra to disable the games from running locally on browsers or did they just had to deal with this problem and inserted a messagebox to inform users

  • burningcake - please don't discuss removing license protections in C2, it's against the forum rules (for obvious reasons).

    I'd point out that 99.4% of all bug reports ever filed for C3 have been closed. For comparison, I found another tool which people occasionally mention on the forums that had a close rate of only 74.8%.

    The payment model discussion has been done to death already. I don't want to get in to a full repeat of the entire debate again, but I will point out: leaving users with the version at the end of their subscription isn't really feasible, since software usually needs regular updates to keep working. Stopping updates essentially means your copy of the software is retired until you pay again. Then some bug or compatibility change will break something, and predictably users will accuse us of holding them to ransom over a simple bug fix. So either we end up with lots of angry users complaining about negligent support (and they'd have a point), or we end up maintaining dozens of separate copies of Construct, which we simply don't have the resources to manage. I don't think either way is any better. With a subscription everyone stays on the latest version and we have a way to sustain the on-going maintenance (which is a very substantial part of our jobs, there's a ton of maintenance stuff always going on in the background). Besides, as has been pointed out, it's pretty cheap and well within the range of hobbyists - it's around the price of a basic Netflix subscription. Meanwhile there are other tools out there which charge far more for similar features - occasionally people mention on the forums one tool that is a 5x more expensive subscription!

    Thanks for the time you took to answer here.

    At first i want to negate your argument of maintaining dozens of versions. you can look at gamemaker. there GM6 GM8 etc. They do have bugs that never have been fixed, so what? nobody cares about this.

    You know about the bugs and stuff but you take them because thats how the software is. If you want more fixes and features , you gotta buy gamemaker studio 2 or 1.4 .

    So i cannot feel you here.

    The next thing is , where you ignored my post : the point of having something on your disk that will work years later . Construct Classic still works and has its charme.

    There are mods you can use or use the last official version even years later it still just works.

    Why ? Because no strange exporters had to be maintained.

    Even C2 will work in years. It got its licsense file protection and when you save the file you can use the engine in years even without internet.

    I know you can save a offline version of c3 but i hope you get what i mean, its not the same.

    It feels strange and shady to me to be honest.

  • > I did not say that i could not afford it , i said i wont because of given reasons. (im not talking about the money fact im talking about the philosophy or say the felling behind this)

    >

    > Well i get your last point, really. But then it would be a rent to own thing but you never own it.

    > It feels not really good to give money and dont have smth at your hands, it can be all gone by tomorow.

    > CC is open source. You could even improve it.

    Since you mention open source, why not switch to one of the open source alternatives if Construct's rent bothers you?

    Godot is arguably much more capable than Construct - at the expense of losing Construct's visual scripting. You'd have to learn an (easy) scripting language instead.

    Or GDevelop, which is also open source and free, and quite similar to Construct.

    You have the choice.

    Thank your for the hint, i will check out for sure! since i work fulltime and got stuff to do besides work and gamedev, im kinda living under a rock when it comes to knowing when alternatives pop up somewhere in the internet. I discovered Itch.Io a month ago and was amazed how nice it is.

  • I mean, it can feel steep to have to pay the whole year at once I agree, but it amounts to a subscription inferior to $10/month, so I doubt the classic "man with a fulltime job" can't afford it.

    This is different for students and unemployed users, but that's another question.

    And this system actually makes C3 more sustainable than before, not less. A constant revenue flux allows them to plan better and have a small team (that can probably be resized even in a catastrophic scenario) working on the soft instead of just Ashley doing it all by himself.

    I did not say that i could not afford it , i said i wont because of given reasons. (im not talking about the money fact im talking about the philosophy or say the felling behind this)

    Also they failed to get CC "done". They also did not finish C2 . And now they started C3 which is a bugfest too. (from what i see at the changelog , discord etc).

    Well i get your last point, really. But then it would be a rent to own thing but you never own it.

    It feels not really good to give money and dont have smth at your hands, it can be all gone by tomorow.

    CC is open source. You could even improve it.

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  • Wrangler and I used to work on this really nice RPG in C2 but since everyone has a reallife to care about its on hold

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burningcake

Member since 29 May, 2013

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