burningcake's Recent Forum Activity

  • The game is shaping well , but is a bit vague for now , you might need to introduce a main mechanic to get it out of the crowd ( Like , Ability Stealing for Kirby ; or Mushrooms for Mario ; the whip in Castlevania ; or even Chell's Portal Gun )

    Something unique to the character that makes him special and designed for this epic quest of big proportions

    Otherwise , basic platformer , something I could play for free .

    Also , For your issue , scirra.com/tutorials/73/supporting-multiple-screen-sizes

    Edit :

    Tip of the day ;

    People won't tell you what you should work on

    You work on what you like working on !

    People can only give you feedback on what you achieved

    Anyways ,

    Cheers !

    Yep that was my first thought too.

    I will work on the point with uniqueness.

    So what do you say, you would play this because of ..... ?

    Anyways, thanks for the review :)

  • Hello Scirra-Community,

    today i am not here to ask something, i want you to tell me your true opinion on my game.

    I made that a week ago as my "starting project" . i am new to construct2 and never used it before so this is my first ever creation :D , but now i am getting a feeling like i would look through a tunnel. I mean i cant say if the game is "good" so far or even got some potential, because i worked on in for serval hours maybe days and i need the point of view of an outstanding person :)

    Please take yourself 6 minutes wath the video forgive my bad english and tell me what you think.

    Should i continue working on this ?

    youtube.com/watch

    xx

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  • The price will get higher for sure, it?s extremely cheap. Watch other game creation engines like gamemaker/gamesalad.

    And I hope/think they will switch to an yearly/monthly subscripton. Something like 180$ per year would be perfect.

    This Would be veeeeery sad.

  • Hellows Community !

    Is there a Chance to geht informed when construct2 is on sale ?

    And what do you think, will the Price get higher again ?

  • Is there any Example for download on explaining how to make a roguelike game ?

    all it needs is Grid movement - level ups - enemys - items - random dungeons

    So how to learn all that stuff ! :P

  • Oh i forgot to ask if theres a option to enable something like a GRID mode or smth in the Layout editor .

    I mean to snap tiles ?

  • 1. If you apply Pixel Rounding and Point Sampling on your project you should be able to resize without blurring. Keep in mind that C2's image editor is very basic, there are a variety of other dedicated tools out there that can do pixel art a lot better, which C2 can import very easily.

    well thank you for that information gonna check this out tomorrow at school <img src="smileys/smiley17.gif" border="0" align="middle" /> <img src="smileys/smiley17.gif" border="0" align="middle" />

    Also , what do you mean a chrome wrapper ? i will need chrome to start the exes ?

  • For #1, I wouldn't use the build in editor to create sprites. Create them in an external program like GIMP, Photoship, etc.

    Yeah i could but i liked the editor in C2 much but theres only that thing what is annoying me :( why are my sprites so blured ?

    2. Yes, using the Node-Webkit export allows you to create standalone apps for Windows and Mac destkop.

    it does not look so , there are alot dlls and stuff the exe needs :O

  • Hello forum!

    i am about to buy C2 but i need some answers first :P

    1. I only knowed MMF2's image editor first and it worked very well to draw

    simple sprites and animations with the 1 Pixel brush.

    i mean you can "pixel" your sprites but in C2 i cant pixel them the image editor reminds me of MS Paint :( ONLY when i resize the sprite to 16x16 i can pixel with 1 pixel and 100 hardness. But then the game looks like someone would put a blur filter on it its way too blew up :(

    2. is there a way to export windows exe files in a standalone version ?

    Thanks guys ! :)

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burningcake

Member since 29 May, 2013

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