damjancd's Recent Forum Activity

  • Is there a function similar to the Save Load function in System, that I can use to save the entire state of things?

    Along with all the Get URL pics I've loaded, and additions to text that I've added?

  • It looks like the files of your export aren't being read. Are you sure you are opening the .exe that you exported, where you exported it?

    It should be realyl easy to export and test. Are you using the latest build of constrcut 2?

  • codah I am afraid And a really large set of them actually. So I'd have to start using them one way or another .

  • codah I see, cool. R0J0hound thanks!

  • R0J0hound Not sure I understand how this works, or how to recreate it in Construct 2, but looks simple and resource cheap.

    what is the global number CUR aspect? current ? or a global variable?

    I have only one function right?

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  • It's literally only for 3 choices. But sure, if Array is simpler than token at... are you suggesting using "for" ?

  • I guess that's the only choice. I was hoping for a non token at and adding variable option

    Thanks LittleStain

  • I'm looking for the simplest way to do this

    I want to just plug into the value SequentialChoose(Apples,Oranges,Cake)

    and the first time it runs, it selects Apples

    Second, it selects Oranges

    Third, it selects Cake

    then Apples again, ad infinitum.

    Thanks people of the Construct 2 community

  • Is this behaviour more CPU consuming than me setting up an

    "Every 0.05 seconds, check if object.y < 500

    IF yes then

    set object.y to 501 "

    Thank you rexrainbow, probably the awesomest human being in the world...

  • Ashley I'd have to load each paragraph separately, and gauge how many words the paragraphs have before loading. Right now, I either AJAX load the text into the text.object or manually via action, but I load a big chunk of text, about 1500 words.

    If I load separate paragraphs, I'd have to go through the whole novel (which branches, a LOT) and cut separate pieces and stick them in the project. I'm the only one doing the implementation of the assets, everybody else is working on other aspects of the game.

    About WebGL, I tried turning it off, but ejecta (unstable build, because I need lazyloading) doesn't read the switch to no WebGL, and plays everything in WebGL no matter what I select.

    Also I tried using no WebGL in CocoonJS, just to test it, and it runs slow. So I guess I need the speed bump. It's still an interactive visual novel So it has a lot of other aspects that take up CPU GPU.

    Regardless, the project is moving forward well, and apart from a small lag on release date, we will be on schedule

  • Ashley , I suspected that it's something like that, that it was rendering them separately and not only onscreen ones. THANK YOU for the optimisation, I'm going to go with text object though, but others will surely benefit. I have yet to find an automated method to load in the massive text quantity that we have. So we are just adding continue or choices along the way to break it up. I can't have more paragraph sized objects since there is really big amounts of text. It's practically a whole novel

  • DatapawWolf I don't have a problem since I extend the snippets of sound to 1 second so they work and convert stuff in CC Audition. it supports m4a conversion.

    Ashley, ok, just wanted for folks to know about this then

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damjancd

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