XpMonster's Recent Forum Activity

  • Haven't seen it yet of course, but does sounds cool when you say it.

    I'm currently in very early stage of my game and it's a huge project. First tech version includes root features for it and this is one of them.

    I may sound too ambitious sometimes, but I most likely die than won't finish this one. It's been beared in mind for too long and I have done so much already -_-

    I'll make sure to include you in early alpha testing. You won't hear of it soon tho.

  • ,

    Hello! Don't want to bother you, but have you by any chance created something?

    I would be OK with just what I'm after. Can get editor working by myself.

  • For visual then I searched, but this fx ain't working for me.

  • Or not. Actually stretching picture is nicer. Would be even better if I had something like 3D box plugin from CClassic.

    Tried to achieve something good out of Q3D, but it takes whole game to be made on it and combining it's not an option.

    There is still some use to this 2.5 effect, but it comes with a good deal of fps which for my project is always a tightrope. Should keep a close eye on it to don't make every-player's-horror.

    Well maybe 3D elements or pseudo-3D elements is not a great thing to lose. As I'm pretty sure I would use UE4 if I wanted beutiful 3D game with as many polygons as my grandma's calculator can carry.

    Pure 2D!

  • Thank you. It's a very useful plugin as I see by examples. It's just what I was looking for.

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  • This is amazing plugin for which I probably could find a way to use in TDS game. Can you share a copy with me?

  • Looks promising.

    Is there any possibility of changing the look to create a building for example?

    I mean is it just one picture stretching itself into whatever and if calculated could be changed by editing picture to make buildings look like in GTA I?

    That's extremely important for me as I do make TDS game and if this appears to be true I could make great things with this plugin as long as all optimized.

    Would be a real shame if I couldn't do what was in the game of year 1997.

  • Good tutorial. Constructers with proper knowledge should understand it well enough.

    When do you planning to write next part?

  • Thank you!

    I'll check it out later. Anything related to map editor could be helpful to me as well.

  • OK. It's a good deed.

    However I do not really use social media so don't got many friends to share with. Especially friends interested in C2.

    But I do keep the list of people who have helped me with my game. So I'll try to return the favor to you.

    Later I will create pages and such for my game and then won't forget to promote your project. Same applies for my website when it's done.

  • Not a problem. I have a lot of work to do aside from it anyway

  • So I'd be able to save objects only once and then use them as I want? Seems good enough for me.

    I intend to work by creating in my level-editor and deleting them once saved.

    I will look forward for your tutorial.

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XpMonster

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Member since 25 Apr, 2013

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