Hi, lads.
I have open world game with top-down view. It's not some fresh idea to make this game I'm working on it slowly for already two years and expect to spend a lot more time on it. As I do find my concept worthy.
What i want:
Real-time level editor inside my game to create, change and delete objects. Simple enough
All work should be stored inside some document which is always used inside the game. So game should load from it fast as possible.
In Construct Classis there were *INI files, but haven't loaded information quick. Is there some better alternative in Construct 2?
Can't design inside Construct 2 as not possible with huge world such as this one.
You please do try to design levels on layout with properties 100,000 X & 100,000 Y pixels. Not that simple, huh?
So why bother when you can make unbounded scrolling, create only 1,000 pixels of layout (more/less for your comfort), add loading screen for game's start and that's it!
In real-time you view world you've created, change it and play. No wasting memory! No hurting for your project as it will load and work just as good as always.
Must be thousand objects all with their position, angle, variables. It won't be just some background, but interactive objects, characters and so on.
I suppose I'm not the only one who might have been or still might be interested in this. Maybe someone have a solution for me, maybe someone can point me in the right direction. Anything would be useful.
There will be dialogues in game as well. I want to store them the same way. Very useful also for a translation.
Question is: I can't understand how to save and load objects. That's the only problem I have currently.
Current status: NOT RESOLVED
P.S. Currently my game is in tech-version so no testers or info spreading allowed. When I reach early alpha I'll make a topic for my project on the forum.