Since last comment 12 months ago, cp3 file is now corrupted.
Yeap me too ;) Those Rogue generators mimic a decades-old programming pattern that does not "separations of concern". This IGM use that software concept -- what you see is separate from the data structures behind the game. The source code is available in the Asset store ...
Sure can! One cavern adventure coming right up! Oh, and it took only 15 minutes to find some cavern artwork and substitute it into the IGM ... voila a new cavern adventure.
Yes, it was intentional and simple to implement. I use this IGM in all my RPGs as mini-quests that randomly appear. AND Yes, you could restrict this IGM to only one adventure title, but for me, I want just one IGM that can handle a multitude of mini-side quests.
The source code for C2 of C3 is in the Assets store. ...
You can find the missing images/instructions in the Spanish tutorial version.
construct.net/en/tutorials/hacer-nombrar-ranuras-1935
You guys must be psyche! I was just wishing I could include icon into the text a week ago! And with the new Internationalization plugin ... is another answer to prayer!
Derelict Hulks was released. It's in the Scirra Arcade and Store listed in RPGs licensed.
I just found this template today. I'd like to mention your work in my books and "show off" what you've done. It's quite impressive.
Yes, you can as a member. The "Legends of Renown Deeds" allows you to explore the realm in small team fellowships. You can enter the game and activate your accounts Avatars. Current the "Stand-alone" version offers just the static 4 characters for non-members to experience small adventure parties.
There's three more "Single Player / Multi-Avatar" games in the development queue ... give me a few weeks for the "King's Test" and "Derelict Hulks".
I truly appreciate you feedback. It means a lot to me.
I had the student take a screen snap-shot. Playing the game would add 10 points on their chapter exam. Another semester I used this game as extra credit with a bell curve time scale: really fast time earned at "A", slowest times earned a "C". No sense in penalizing a student for attempting extra credit work ... Right?
Yes, almost all have won in the classroom. The student would compete for best times. This is the second edition transpile from the original Flash version.
That's a great idea about having an admin "private" settings, or did you mean to have a game configuration for the gamer to access? Perhaps we could work together on your features? The student workbook is included in both this game's license and in the "Code-less Game Design Workshop". Did you know that the instructor's package lets you teach others how to build this game! I appreciate you input.
I'm glad you found the game a challenge; I think that too simple gameplay doesn't get return visits. Come back and see what new features I'm planning to put into this game.
Member since 6 Jan, 2018