Dynamic Mini-Quests In-Game Module (IGM)

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  • How did you do this? All I've seen is Rogue and Roguelike dungeon generators that are massive with extremely large layouts! Could you provide a sample screen shot of a cavern dungeon?

    • Yeap me too ;) Those Rogue generators mimic a decades-old programming pattern that does not "separations of concern". This IGM use that software concept -- what you see is separate from the data structures behind the game. The source code is available in the Asset store ...

      Sure can! One cavern adventure coming right up! Oh, and it took only 15 minutes to find some cavern artwork and substitute it into the IGM ... voila a new cavern adventure.