Source Code available in the "Code-less Game Design Workshop" student workbook in the assets store.
I guess that I'm spoiled in the USA. Do people still use 56K modem dial-up? However, I glad you are compensating for V.90, MNP, v.35, and v.42bis protocols.
Good answer, thanks.
14 years teaching software engineering in college. I'm trying to protect your reputation. Does that sound like a "BOT"???
I can tell from your article that you have NOT read Kyle Simpson "You Don't Know JS Yet: Objects & Classes - 2nd Edition" found at github.com/getify/You-Dont-Know-JS/blob/2nd-ed/objects-classes/README.md
You're steering people down a horrible path of super-imposing OOP on top of JavaScript Prototypes.
I sincerely appreciate your analysis, timing, and anticipated vs actual results. Your demonstration reminds me of a "Napoleonic battlefield" ... perhaps Waterloo, or Austerlitz. You've sparked my imagination to develop a 17th or 18th century wargame.
I thought it couldn't be better, but you've proven me wrong. These features are superior!!
I'm excited to see this move to a "Golden Release". It reminds me of my "First Love": Flash
Yes, you're using the Fisher–Yates shuffle. Thanks for transpiling it into C2.
(more info at: en.wikipedia.org/wiki/Fisher%E2%80%93Yates_shuffle )
highly anticipated software companion.
I like that you've explained your thoughts and provided references to help. You project is an answer to a project I've long await to "construct";)
A journey of a 1,000 steps begins with small steps. This may be a brief update, yet it's an important one. Thanks.
Just "What" and "When" I needed this ... thanks! AND I like that OOP inheritance is taking a "back seat" to "composition" -- used by Apple, they say in their section guides "1) “Inheritance-Based Architecture Hinders Game Design Evolution” and; 2) “Composition-Based Architecture Makes Evolving Game Design Easy”. read more at
developer.apple.com/library/archive/documentation/General/Conceptual/GameplayKit_Guide/EntityComponent.html
One of THE Best collections I've seen to date!
This is one of THE MOST cleverest game development I've seen in a very LONG TIME.
It solves one of the hardest problems I've suggle with for years! I am truly grateful for your insight!
Member since 6 Jan, 2018