I think that is still the downside of construct. Effects keep dropping overall game performance and I don't believe they have a solution yet... Plain sprites: checked they work fine with several thousand (no effects); ticking in events, meh well.. since the release of new C3 runtime it runs slower than in C2 runtime. A real-game scenario should be the true benchmark and I've been using C3 for the las 4 years...
It is in the advanced project settings
Turning interactivity off is very handy, but to be honest, it's been already 4 years since I started using C3 and there's not a good way to create UI natively in construct, except for 3rd party addons of course. On every engine, this is a MUST! I hope you consider it seriously.
Make sure that worker mode is set to Off. This plugin doesn't support worker mode.
Hi there! It currently does not support GA4, it uses google Universal Analytics (Legacy)
Hi there... the ng API has a lot of problems with the C3 engine as a result of the constant C3 upgrades, the NG API is not fully compatible with minification and the latest features of C3. Although you can still use the plugin and it will work, I'm no longer providing updates for this since the root cause of the problem is the NG API itself. Sorry for the inconvenience. As an alternative, you can implement your own version using C3 scripting, or fork the plugin source and try to fix it by yourself. This plugin is a port from REX old plugins.
What version of the addon are you using?
Hi Sam, this plugin as well as the hi-scores plugin runs over the Authentication, it actually requires you to add the authentication to work. In case of problems, just let me know or rise an issue on github.
The plugin has been updated. Enjoy!
Hi Brin, sure I will.. I just haven't got to time to create the new version, I've been loaded with work. :) I'll try to update this weekend.
I use combinations of the vertical alignment, depending on the scene design. I understand your argument, it just triggered a lot of rework on a running 7month project, and several others that are already published.
And about the scaling any thoughts?, it changed a couple of stable releases ago, I used to use the scaling utility a lot to downscale hi-res images that are sent from the art team, but now it's either broken or the scaling method changed because it leaves images more pixelated when using "smooth" scaling... Although minor, now I have to use a third-party app, so the process turned out longer than before this change...
Unfortunately, this update changed how all the text objects are rendered, now I have to adjust the whole UI of my games... I also noticed that you guys changed how the scaling utility of the image editor scales, now it is more pixelated... I like to construct, but I'm constantly facing these small annoying things that require a lot of rework to fix.
This plugin now supports Advanced Minification. Merry Xmas.
Hi Ecation, the minify feature will be introduced in the next update for the plugin. I'll work on it to have it ready. If you have additional comments, please let me know.
Member since 16 Oct, 2017