Stable update: New Windows export option; Mesh editor update; New examples & more.
Unfortunately, this update changed how all the text objects are rendered, now I have to adjust the whole UI of my games... I also noticed that you guys changed how the scaling utility of the image editor scales, now it is more pixelated... I like to construct, but I'm constantly facing these small annoying things that require a lot of rework to fix.
Were you using vertically centered text objects? Previously there was a bug that did not align these correctly. Another user reported it as a bug, so we fixed it, but it may change the vertical positions of text in existing projects slightly. Unfortunately cases like this are tricky since our options are to either leave it broken permanently, or fix it and have some small changes to existing projects. While such changes can be inconvenient, I think it's the best way in the long run, since ultimately things get fixed.
yes, Ashley...my Game UI is also Lowered in about...30 or 40 px from its original position...
I use combinations of the vertical alignment, depending on the scene design. I understand your argument, it just triggered a lot of rework on a running 7month project, and several others that are already published.
And about the scaling any thoughts?, it changed a couple of stable releases ago, I used to use the scaling utility a lot to downscale hi-res images that are sent from the art team, but now it's either broken or the scaling method changed because it leaves images more pixelated when using "smooth" scaling... Although minor, now I have to use a third-party app, so the process turned out longer than before this change...
I'm not aware of any recent changes to the scaling. As ever, if you run in to any unexpected problems, please file an issue following the guidelines.