Since the update I'm getting an error when creating objects dynamically. I'll file a bug. But all of my projects who had dynamic routines started dumping this... I can confirm that in stable 189.2 it didn't happen until now.
layout.js:1 Uncaught (in promise) TypeError: Cannot read property 'then' of undefined
at C3.Layout._AddPendingTextureLoadPromise (layout.js:1)
at C3.Layout.MaybeLoadTexturesFor (layout.js:1)
at C3.Runtime.CreateInstanceFromData (runtime.js:1)
at C3.Runtime.CreateInstance (runtime.js:1)
at C3.Plugins.System.CreateObject (actions.js:1)
at C3.Plugins.System.CreateObjectByName (actions.js:1)
at C3.Action._RunSystem (action.js:1)
at C3.EventBlock._RunActions_Fast (eventBlock.js:1)
at C3.EventBlock._RunAndBlock (eventBlock.js:1)
at C3.EventBlock.Run (eventBlock.js:1)
the latest version of the effect and its C2 addon is published now and available for purchase in the following link.
tristanmx.itch.io/drop-shadow-glitch-and-gameboy-effects-for-construct-2-3
it actually works on both, Effects are compatible. I'm also about to release a tweakable version of the plugin on itch.io soon, together with some additional effects.
The addon just got updated to support Worker. Please update to version 0.0.0.4, and feel free to leave a like and share. :)
Thanks for the report. Let ne check and upload the fix.
Hi there. What are you talking about?
Thanks! I have more useful plugins for integrating other platforms like Kongregate and Newgrounds. Enjoy!
I haven't made a tutorial but is fairly easy following Kongregate's instructions:
docs.kongregate.com/docs/concepts-statistics
Then use the action "Submit Score" passing the leaderboard name as a string and the score you want to post. As simple as those two steps are.
docs.kongregate.com/v1.0/reference
If you need more information, you can open a thread on the forum and tag me in to help you up.
Just in case you are interested, I just uploaded a new version of the plugin with C2 & C3 support as well as minification. Happy new year!
For the plugin to work, your game MUST be in kong's server. What I did is I used all the events required in the game, then I uploaded it to kongregate to test it but I didn't publish it. This is the only way since kong's api requires your game to be deployed in there. Preview won't work either because of this. Perhaps a simulation may work for the plugin, but I haven't been able to spare more time to add new features.
Yes, it does. Are you having issues? it only supports C2 Runtime.
Member since 16 Oct, 2017