Bootfit's Recent Forum Activity

  • Just done some testing and it seems the Google Play plugin knocks out the UA plugin on my build.

    Export for android and build via Phonegap and the ads don’t appear.

    Then export for Android and comment out the Google Play plugin in the config.xml and build via Phonegap and the ads appear.

  • I've been using this plugin for the past few months on my iOS and Android dev apps - both worked fine, but the Android version has just stopped showing ads in the last couple of days - do you know if there's a clash between the r97 and r98 updates?

  • Yeah - there were a couple of warning triangles that alerted me of issues that needed resolving.

    I completed all the issues and tried to publish an internal test. Nothing. Still wouldn't connect to my phone.

    hen got an email about 6.30 last night telling me my game had been published - panicked as i thought this might mean it was published live on the Play Store - checked and it wasn't there. Phew. But checked the game on my phone and the leaderboard was now connecting(!) - seems there's a time delay between publishing it even internally and it propagating through.

    Still not completley sure about how I've managed to get it to connect, only that it does now.

    There are things in the App Signing tabs called Upload Certificates and App Signing certificates - not sure if i need these or what they're for - I signed my app on my Mac before build etc.

  • Yeah - there were a couple of warning triangles that alerted me of issues that needed resolving.

    I completed all the issues and tried to publish an internal test. Nothing. Still wouldn't connect to my phone.

    hen got an email about 6.30 last night telling me my game had been published - panicked as i thought this might mean it was published live on the Play Store - checked and it wasn't there. Phew. But checked the game on my phone and the leaderboard was now connecting(!) - seems there's a time delay between publishing it even internally and it propagating through.

    Still not completley sure about how I've managed to get it to connect, only that it does now.

    There are things in the App Signing tabs called Upload Certificates and App Signing certificates - not sure if i need these or what they're for - I signed my app on my Mac before build etc.

  • I use the Ultimate Ads plugin to display Admob ads (currently displaying test ads) for both iOS and Android platforms.

    In the past they both build fine and display ads perfectly.

    However, in the last 72 hours the Android version has stopped displaying ads - I’ve rebuilt it several times but the ads are only displaying on iOS.

    Anybody else having this problem?

  • OK - I've created an Alpha release and added my test email as my tester account that's tied to my test phone.

    On the Review and Rollout screen the Start Rollout to Alpha button is greyed out - so something is missing.

    Any ideas?

  • A signed APK - is this when you create a signing key? I created one of those and use it when I’m building in Phonegap and it creates a release.apk - is this what you mean?

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  • If I select Publish in Game Services will this make the game live? I don't want it live yet as I'm still testing.

  • Are all those sizes really necessary? If so, lets ask them to add them in for us (don't like having to edit config.xml for each export)

    Yup. They’re all the iOS and Android icon sizes across most if not all different resolution devices.

    When first using Construct and using just the original icon sizes in the config.xml I wasn’t getting an icon appearing on my iPhone 6s+ and only a low-red icon on my iPad - now using the new sizes I get crisp clean icons across all my devices.

  • This set up seems to work fine for iOS but the Android version doesn't display the leaderboard (so I'm not sure if it's even posting to it). Is there some setting within the Google Play console that has to be set to activate the leaderboard?

  • 1 possible problem I see with your set up (because you don't want to auto-sign them in at start of layout), is that you are sending the highscore AND displaying the leaderboard at the same time, which could mean the latest highscore you are sending won't show up in the leaderboard .... maybe.

    Yep this happens - it always shows the last highscore until you go out of the leaderboard then back in where the new highscore is then displayed. I don't know how to get around that though.

  • Right OK - think I've got it now.

    How's this?

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Bootfit

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