Ultimate Ads - AdMob for C2 and C3 (Plugins)

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StartApp Ads
$11.99 USD
[ C2 ] [ C3 ] support C3 build service | You can use Banner Ads, Interstitial Ads and Video Reward Ads.
  • I did a simple project with 3 text objects being changed with a int goblal variable and 1 touch object to show video,to test the 3 different type of ads with ultimateads and mobile advert to see if was my mistake on some kind of event or action, but i did all integration ads on your videos.

    Its on C3, and as u said, i did an android export project, open the config xml, and adding the plugin, and this time is after the preference, but still not showing ads...

    Its posible to update your plugin Ultimate ads on the future please?, because mobile advert is working, but your addon has a lot of more features, just like adding the banner on the top, on finished video and more..

    GabrielIq I would love to update and fix any issue there is but it's not an issue in my plugin so I am unable to fix it.

    Let me explain. The Ultimate Ads plugin works with PhoneGap, Cocoon, and Cordova CLI (which is the root of all wrapper, also the C3 built-in system). The only place where it does not work (as you say) is the C3 built-in service so it's clearly something on their side. And I think I know what. C3 is blocking any Cordova-based plugins which do not come from Scirra, unless the whitelisting is requested.

    Please note that I have requested whitelisting my Ultimate ADS and IAP plugins for the C3-built-in system already months ago and also got confirmation on GitHub from Scirra that it got whitelisted, but it looks like then removed whitelisting(?).

    Anyway please also note that C3-built-in system is officially not supported by this plugin either because there was always some issues with it. So even tho I tried to help you out here in regards to C3 wrapper, I clearly stated on the store page that Ultimate ADS officially supports only PhoneGap, Coocoon and Cordova CLI. Not C3 built-in system.

    So I really sorry but even though I'd like to help, I am not able to as I am not able to do anything in the C3 built-in system myself.

    In such case, you can either use PhoneGap or Cocoon, or ask Scirra for a refund for Ultimate Ads. They refund without any issues.

    Kind regards,

    Toby

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  • It's been months now, I really can't figure out what am I doing wrong?

    Construct 2, r244, webview+, Cocoon.io, Admob Ads plugin is installed, the banner and interstitial are showing perfectly, but the video ads are not even loading!

    I do see "Impressions" of Video ads in my Adsense account, (without any revenue). Here are the things that I have tried already:

    1) Re-created Admob Rewarded video Ad unit again (twice)

    2) Tried with Test Mode enabled and disabled

    3) Tried with canvas+ and webview+

    4) Tried with r255 and r252 and r244 of Construct 2

    5) Tried with different ways I could load a video ad in C2, with and without triggers, etc.

    6) Tried with the depreciated version of Ultimate Ads (Cocoon Rewarded Ads)

    7) Yes, I have "linked" my App, in Admob.com successfully.

    8) Yes, I also waited for a day or two with every change I made.

    9) Also tried on different devices.

    No luck, I've never been so frustrated... can anyone find a clue from the above? What could I possibly be missing? I see sufficient impressions every day, like more than 40, (despite only a few active users), but no revenue.

    Please help! Toby

    Thanks!

  • It's been months now, I really can't figure out what am I doing wrong?

    Construct 2, r244, webview+, Cocoon.io, Admob Ads plugin is installed, the banner and interstitial are showing perfectly, but the video ads are not even loading!

    I do see "Impressions" of Video ads in my Adsense account, (without any revenue). Here are the things that I have tried already:

    1) Re-created Admob Rewarded video Ad unit again (twice)

    2) Tried with Test Mode enabled and disabled

    3) Tried with canvas+ and webview+

    4) Tried with r255 and r252 and r244 of Construct 2

    5) Tried with different ways I could load a video ad in C2, with and without triggers, etc.

    6) Tried with the depreciated version of Ultimate Ads (Cocoon Rewarded Ads)

    7) Yes, I have "linked" my App, in Admob.com successfully.

    8) Yes, I also waited for a day or two with every change I made.

    9) Also tried on different devices.

    No luck, I've never been so frustrated... can anyone find a clue from the above? What could I possibly be missing? I see sufficient impressions every day, like more than 40, (despite only a few active users), but no revenue.

    Please help! Toby <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

    Thanks!

    Hi Hasan,

    I just successfully implemented Ultimate ADS both in Android and iOS project, so the good news is that it works for sure, we just need to figure out what's wrong with your setup.

    Please join my Discord server (https://discord.gg/cjEg45m) and PM me there so we can walk through it step by step.

    Thanks

  • Does this plugin work only with Admob or can it be used to implement other ad networks?

  • Does this plugin work only with Admob or can it be used to implement other ad networks?

    Hello, so far it's dedicated to AdMob only.

  • excellent work

    i did notice some drop on fsp using banner

    any hints ?

  • excellent work

    i did notice some drop on fsp using banner

    any hints ?

    Thanks. I'm afraid that's normal. Banner is visible all the time so it takes some resources. I don't think there's any workaround rather than just optimize your game a bit more to leave some reserve for the banner.

  • I've been using this plugin for the past few months on my iOS and Android dev apps - both worked fine, but the Android version has just stopped showing ads in the last couple of days - do you know if there's a clash between the r97 and r98 updates?

  • Just done some testing and it seems the Google Play plugin knocks out the UA plugin on my build.

    Export for android and build via Phonegap and the ads don’t appear.

    Then export for Android and comment out the Google Play plugin in the config.xml and build via Phonegap and the ads appear.

  • Can i export to android studio with this plugin?

  • Can i test the ads in construct 3 preview without exporting them. Will the ads show up in construct 3 preview? Please if someone could answer it. The default mobileAdvert plugin is not working.. i guess this should work for me. just want to clarify some questions running in my mind. Thanks

  • Can i test the ads in construct 3 preview without exporting them. Will the ads show up in construct 3 preview? Please if someone could answer it. The default mobileAdvert plugin is not working.. i guess this should work for me. just want to clarify some questions running in my mind. Thanks

    Mobile ads need Cordova so the app must be wrapped with PhoneGap or Cocoon for instance. There is no mobile AD plugin (and there won't be) which will show you AdMob ads in the preview.

  • Hi

    I'm made a space game It has 10 planes if player click on buy planes buttons and they don't have coins I popup a window it's asking player to watch video to get some free coins for shop the problem is my game show one video ad only and can't show more videos ads until i restart the game so what's going wrong with me

  • Hi

    I'm made a space game It has 10 planes if player click on buy planes buttons and they don't have coins I popup a window it's asking player to watch video to get some free coins for shop the problem is my game show one video ad only and can't show more videos ads until i restart the game so what's going wrong with me

    Hi,

    The ad needs to be preloaded every time before you attempt to show it. So I assume you preload only once. If you check the example capx you'll see that the ad is preloaded every time. The good moment for preloading is just after you show the ad. So in other words, when you show the ad, you immediately preload another using the "on ad shown condition".

  • Do I need to add two apps to admob (iOS and Android) and use two App IDs? I've been testing my game on iOS devices with the Android App ID and the test ads have been working perfectly.

    I'm not sure if that's really required. It's up to AdMob policy so you should ask AdMob support. But since there's a separate option for iOS and Android apps in AdMob panel, I guess it's rather required.

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