Bootfit's Recent Forum Activity

  • In regards to the Mobile Advert plugin - in the properties panel there are boxes to enter Application ID, Publisher ID, Show AD free option and Privacy Policy URL.

    However, when you add the Mobile Advert action there are also boxes for Application ID, Publisher ID, and Privacy Policy URL.

    Do you need to fill both in or can I just fill in the boxes in the Mobile Advert action?

    Reason being, I have the following:

    System > On start of layout

    ----------- > System > is on platform Android > MobileAdvert > Android specific details...

    ----------- > System > is on platform iOS > MobileAdvert > iOS specific details...

    And I'd rather not have to edit the app when exporting for Android then iOS if I don't have to.

    Thanks all :)

  • > In regards to the privacy policy url - does this mean we need to host our own url? And is there a standard privacy policy we can access or do we need to write our own?

    I just have a generic Policy with a url link to a page on my website, with the Privacy policy and Terms & Conditions.

    I republished one of my small apps yesterday, all seems to be working as it should, If you are in the eea and want to test it for me its here https://play.google.com/store/apps/details?id=com.sizzgames.boatman, let me know if there are any problems with it.

    cheers.

    Just checked your privacy policy - in regards to the Children's Policy you say if you have any details you'll delete them from your servers. Do you actually have servers and are able to delete any stored info, or have you simply used a generic privacy policy and covered all your bases?

  • In regards to the privacy policy url - does this mean we need to host our own url? And is there a standard privacy policy we can access or do we need to write our own?

  • Just to add I also have ‘Hide status bar’ checked when doing the initial export from Construct too.

  • I've exported my app as an XCode project and then archived it via XCode as a .ipa file and installed it on my iphone.

    I have 'Hide status bar' selected in XCode but the status bar still displays:

    Is there something else I need to check or is there code I need to alter to hide the status bar from the build?

    Thanks all

  • Will this consent functionality be available on iOS or Android only?

  • Occasionally happens on my iPhone. Empty your safari browser cache on your phone and try it again - usually sorts it.

  • > OK - so how do we go about using Unity ads in our apps? The Mobile Advert plugin only allows for AdMob ads doesn’t it?

    >

    There is a c3 add on, but I have not tried it, so I can't comment on the functionality of it, or if it complies.

    https://www.construct.net/gb/make-games/addons/100/unityads

    Ok great - but just looked at that plugin and it mentions video ads only. Does it work for banner ads and interstitials? Does Unity only provide video ads?

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  • OK - so how do we go about using Unity ads in our apps? The Mobile Advert plugin only allows for AdMob ads doesn’t it?

  • I think Google must be working on something as if they don’t produce a new SDK that covers this then their profits from banner app revenue will plummet, although why the largest tech company in the world still hasn’t done it already this late in the game is a head scratcher.

    Also app/game creation software companies such as Scirra would also benefit from producing something that allows app devs to create apps with smooth and easy to implement compliance functionality, as the vast majority of casual and hobbiest app devs implement banner ads to make an extra bit of cash (some a full-time income) and chase the dream of a breakout hit, and if the have to jump through hoops to implement banner ads they’ll go elsewhere and find software that does supply this functionality. Whichever app dev software company cracks this will see devs flocking to them and their software. It would be a massive coup if Scirra got there first ahead of, for example Buildbox.

  • Nepeo - any chance you could expand on your comments on how to implement the native social sharing plugin as your example seems to have been cut off?

    https://www.construct.net/gb/comments/402

    Perhaps supply a screenshot or a .c3p?

  • Is it possible to live stream your mobile games - basically take a live feed of what’s happening on your mobile screen and show it to the world as it’s happening?

    I think it might be a good way to gain traction for our games.

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Bootfit

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