aquinn's Recent Forum Activity

  • PlasmaGames2013 Not random, use FTP to create a folder and transfer your files into there.

    I use FireFTP which is a browser extension to Firefox, easy to use and free.

    [Edit] Actually there are probably lots of FTP/File and folder manager plugins for Wordpress, but I've not used any.

  • Open either a new page or a post and insert the following code:

    <div style="text-align: center;">
    <iframe style="float: inherit;" src="http://zoytek.co.uk/fgl/worm-copter/index.html" width="420" height="630"></iframe>
    </div>
    [/code:1fcasjm2]
    
    The web address in the iframe needs to point to where your game files are located. If you do a normal HTML5 export with C2, you can control the width and the height with the iframe dimensions. 
    
    The aligment for the iframe is inhetited from the parent <div>, which will center the iframe in this case.
  • Yes it's free to all mobile platforms now, which is a huge compared to before ($1500 for iOS etc.) http://unity3d.com/5

    You do have to put up with a Unity splash screen. ..but if your app takes off then buy the full version for $1500 OR $75/month

    With their intention to get into WebGL it may make it a good option for web based 3d in particular.

    They must have a huge development team - it shows!

  • Hi guannstar

    Have you accidentally used a banner ID as the interstitial ID or vice versa?

    Check the ad ID in C2 for leading or trailing spaces - I've had a banner not show because of an extra space in the ID!

    You should still see test ads even on android v4.0.4. For some reason however, I always see the interstitial test ad, but not the always banner test ad. When it goes live, they both show OK.

    I only preload once at the start of the game layout, and just use show/hide during the game. Works fine.

  • codah It was working Mon 23rd, that's the last time I did an ios build... That's before the Intel XDK was updated

  • TonyW Did you manage to make any progress with recording audio?

    I'm investigating recording audio on mobile, just wondering if you managed to do it?

  • imaffett

    I have two problems with the new XDK:

    1. Builds with Crosswalk v10 crash on opening on a Hudl 2. Builds with version still 7 run fine. Not sure what has changed?

    2. Audio lag is still a problem, from pressing a button to actual playback (this is nothing to do with preloading sounds BTW) Any outlook if audio lag can be improved?

    Thanks

    Alan

  • derikvlog It's a mix of my own work and some from GR.

  • kmsravindra I've added plugins manually with Phonegap CLI, but it should be the same for Cordova

    The important bit is to run the command from the correct directory...took me a while to figure this out as the directory structure is quite confusing on a CLI project.

    Open your app folder at the command prompt, e.g. /platform/iOS/yourAppName/

    At the command prompt type: phonegap plugin add cc.fovea.plugins.inapppurchase

    You may need to run: cordova plugin add cc.fovea.plugins.inapppurchase

    And it should add the plugin correctly... hope it works.

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  • I just released an update for Dot Dodger, now 60 levels!

    [attachment=2:1ce1lvc5][/attachment:1ce1lvc5]

    [attachment=1:1ce1lvc5][/attachment:1ce1lvc5]

    [attachment=0:1ce1lvc5][/attachment:1ce1lvc5]

  • cioclod Interesting - I also had a similar experience with Super Hero Boy, they removed word 'sonic' from my keyword list for the same reason. (i.e Sonic the Hedgehog)

  • kmsravindra

    The official IAP plugin adds these 3rd party plugins to an XDK exported project:

    <intelxdk:plugin intelxdk:name="cc.fovea.plugins.inapppurchase" intelxdk:value="cc.fovea.plugins.inapppurchase" />

    <intelxdk:plugin intelxdk:name="com.mcm.plugins.androidinappbilling" intelxdk:value="com.mcm.plugins.androidinappbilling" />

    If you add the first one (iOS) to the project with Cordova CLI, then it should be OK.

    I guess the official plugin is a front end to these 3rd party plugins.

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aquinn

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