aquinn's Recent Forum Activity

  • I've got a Nokia 520 and it runs OK.

    The 'tap to start button' seems unresponsive, it takes a few seconds before the menu options slide in. Gameplay FPS is OK though, which is promising. I was going to try Windows platoform for a few of my apps. Have you had many downloads?

    Are you using Ad Duplex?

  • Wow Congratulations!

  • cranberrygame

    Hi Sang,

    I've been trying Ejecta full screen ads and I am getting an console error: Plugin is v1.0.15

    "2015-03-17 15:18:57.450 Night Golf[675:98228] TypeError: undefined is not a constructor (evaluating 'new Ejecta['AdMobPage'](this.adUnitFullScreen)') at line 18747 in index.js"[/code:1jb7k8t6]
    
    Any idea what's wrong?
  • Of course, but you loose a lot of crispness and detail doing that.

  • I usually go for 1136x640 with a 960x640 viewport/'safe zone', and scale outer. It works well for wider aspect ratios like iPad.

  • Here are mine... 18 apps and games so far.

    https://itunes.apple.com/gb/artist/alan-quinn/id696082839

  • Hi Folks,

    When using the Intel XDK for an iOS build, how do you generate the iPhone 6 and 6+ screenshots? (1242x2208 and 750x1334)

    I have been exporting to Ejecta/Xcode and using the simulator, but if you don't have a Mac, how do you do it?

    I'm wondering if there is an easier way without a Mac?

    Thanks,

    Alan

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  • I'm also using Admob on Android, and it's really laggy especially for the first 10 seconds or so. It seems to stabilise after that initial slowdown period.

    I've read on here that disabling text ads is the answer, but I can't say I've noticed any difference.

    I'm guessing Admob is doing a lot of stuff in the background on launch, but it's really not a great experience -most people will delete the app in the first few seconds if it is laggy or unresponsive.

    tharek What's the revenue like on Tappx?

    Using the XDK 'Android' build option is unusable for games.. far to slow. Hence 'Android Crosswalk' is the best option even with it's many disadvantages. (files size, sound problems, lag etc.)

  • We do not have a hudl2 . If you can hook up your device and get the log from ADB/Logcat, that will give us more info to look into

    imaffett Re HUDL 2 Crash with v10 builds (v7 builds are OK)

    Here is the crash report from Google Play.. says: "Caused by: java.lang.RuntimeException: Use SharedXWalkView if you want to support shared mode"

    Ver 10 builds run just fine on my other test devices, a (Moto G & HUAWEI Ascend Y330) I'm not sure why the HUDL 2 is a problem.

    HUDL 2 Crash Report
    java.lang.RuntimeException in org.xwalk.core.ReflectionHelper.handleException
    
    Device: hudl 2 (HTF8A4)
    Android version: Android 4.4
    
    java.lang.ExceptionInInitializerError
    at org.apache.cordova.CordovaActivity.makeWebView(CordovaActivity.java:325)
    at org.apache.cordova.CordovaActivity.init(CordovaActivity.java:361)
    at org.apache.cordova.CordovaActivity.init(CordovaActivity.java:353)
    at com.zoytek.retrorace.RetroSpeedRacer.onCreate(RetroSpeedRacer.java:31)
    at android.app.Activity.performCreate(Activity.java:5231)
    at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1087)
    at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2218)
    at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2304)
    at android.app.ActivityThread.access$900(ActivityThread.java:142)
    at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1255)
    at android.os.Handler.dispatchMessage(Handler.java:102)
    at android.os.Looper.loop(Looper.java:149)
    at android.app.ActivityThread.main(ActivityThread.java:5097)
    at java.lang.reflect.Method.invokeNative(Native Method)
    at java.lang.reflect.Method.invoke(Method.java:515)
    at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:794)
    at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:610)
    at dalvik.system.NativeStart.main(Native Method)
    Caused by: java.lang.RuntimeException: java.lang.RuntimeException: Use SharedXWalkView if you want to support shared mode
    at org.xwalk.core.ReflectionHelper.handleException(ReflectionHelper.java:233)
    at org.xwalk.core.ReflectionHelper.handleException(ReflectionHelper.java:237)
    at org.xwalk.core.ReflectionHelper.init(ReflectionHelper.java:132)
    at org.xwalk.core.ReflectionHelper.loadClass(ReflectionHelper.java:199)
    at org.xwalk.core.XWalkPreferences.setValue(XWalkPreferences.java:112)
    at org.apache.cordova.CordovaWebView.<clinit>(CordovaWebView.java:890)
    ... 18 more
    Caused by: java.lang.RuntimeException: Use SharedXWalkView if you want to support shared mode
    ... 23 more[/code:1up21jhu]
  • cranberrygame Thank you, I'll check it out.

  • 3000 downloads/day is amazing.

  • It depends a little on how you are publishing, but with XCode you can only specify by the minimum iOS level.

    On Xcode you can choose device support between either iPhone or iPad by modifying the info.plist file

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